UE3 - General Ambient Occlusion and Mirror's Edge

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Kantham

Fool.
Sep 17, 2004
18,034
2
38
Hey everyone.



I'm working on this, trying to figure out how I could get AO working. I know it's in the game. Right now I'm looking at what seems to be a chain of visual effects. IE Taser effect, Death effect, ETC etc..

One odd thing is that PP doesn't seem to work from world properties nor PP volumes.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Since when Ambient Occlusion is baked? D:
I know about Beast, but I didn't knew a post processing effect doable live in UE3, was "BAKED"

:(
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Awww

FUK YUO DICE!!! :mad:

I'll live without it, it just could look more appealing with a little "shadowing" around object edges.
 
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