Hello i need to know if there is a way to export static meshes from UT 3 so i can study them in 3ds max?I just need to know how they do.Im trying to make a building but it fecks up all the time
{uX}l`VampyrCeil: Is the Unreal Editor really going to be available for Mac and Linux users this time around? Also, will it be able to import/export from/to third-party applications (specifically Blender 3D)?
[Epic]DrSiN: I don't believe there are plans for a Mac/Linux editor.
[Epic]DrSiN: Jeff?
[Epic]IctusBrucks: the editor imports .ase files for static mesh geometry
[Epic]IctusBrucks: the editor can export static meshes as .obj or .stl, so any program that can read those formats and export .ase can work well with UE3
[EPIC]WarTourist: Dunno...linux game exe in the box and mac version soon after. Not sure how the editor works
Epic took out the ability to export things out of cooked maps. This is to save their game content from people ripped off from others.
So no more Edit - Copy - Paste? Damn its so much easier to just open a map you saw a useful mesh in and just copy it... saves having to check properties to find out which package the mesh was in