hi evryone.
I got a question concerning static mesh colision.
I've got a tree imported to UE.
But I want its trunk and major branches to block projectiles, but I don't want leaves to do that. I have done a custom colision that is imported along with my static mesh, so that leaves (which r actually planes with alpha texture) dont have a colision polys on them.
However, no matter how I tweak static mesh colision optios in generic browser (useSimpleLine or useSimpleBox or blockZeroExtent or any other) it keeps always using my custom colision for player blocking and per-poly colision for all the projectiles
Eventually I just disabled colision in material properties, but I am wondering why actual static mesh colision setting did not have any effect.
Thanks for any info about that!
I got a question concerning static mesh colision.
I've got a tree imported to UE.
But I want its trunk and major branches to block projectiles, but I don't want leaves to do that. I have done a custom colision that is imported along with my static mesh, so that leaves (which r actually planes with alpha texture) dont have a colision polys on them.
However, no matter how I tweak static mesh colision optios in generic browser (useSimpleLine or useSimpleBox or blockZeroExtent or any other) it keeps always using my custom colision for player blocking and per-poly colision for all the projectiles
Eventually I just disabled colision in material properties, but I am wondering why actual static mesh colision setting did not have any effect.
Thanks for any info about that!