Night vision: just a solid green block

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rebelyell2006

New Member
Jan 25, 2008
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I am playing Infiltration on my Windows-7 computer after my XP laptop died. I have found the bulk of the files (I think), but right now I am stumped to figure out how to the night vision goggles to work. I have nvision bound to the 'n' key, I am using OpenGL driver, and whenever I turn on the night vision goggles I get the outline of the goggles, a tiny bit of the green-hued map, but the middle of the goggles is a solid block of green. What am I supposed to do next?

Edit:
What it seems to do is after it turns the screen into the green-hued night vision, it adds the view-restricting border for the goggles and turns the middle into a solid block of green.
 
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evilgrins

God of Fudge
Sep 9, 2011
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unreal-games.livejournal.com
I am playing Infiltration on my Windows-7 computer after my XP laptop died. I have found the bulk of the files (I think), but right now I am stumped to figure out how to the night vision goggles to work. I have nvision bound to the 'n' key, I am using OpenGL driver, and whenever I turn on the night vision goggles I get the outline of the goggles, a tiny bit of the green-hued map, but the middle of the goggles is a solid block of green. What am I supposed to do next?

Edit:
What it seems to do is after it turns the screen into the green-hued night vision, it adds the view-restricting border for the goggles and turns the middle into a solid block of green.
Sounds more like the problem is more relating to the extent of the night vision. Is there a way to adjust it's intensity? Is the video quality, in normal vision, about the same as you laptop had?
 

rebelyell2006

New Member
Jan 25, 2008
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Yes, the quality is the same. And I had the same problem with my first laptop (with the solid green), but I cannot remember how I fixed it originally.
 

EGM<NL>E

Member
Jul 14, 2005
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hmm you should try the chris donhal open gl drivers for unreal tournament i think the current version is 3.7
it works for me, just overwrite your drivers in ut with the chris donhal version.
 
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