"Exclusive" means sweet f-all these days, look at gears, mass effect, halo (okay not the best eg) but you get the picture.
If Epic doesn't get them out for PC, you can bet the user community will either hack and port them, or redo it completely.Thanks for mentioning the exclusive console maps were not going to get.
And how do you know this? They are going to be on the 360 in the summer, plenty of time for them to put them on the PC. THEY DEVELOPED THOSE MAPS ON THE PC IN THE FIRST PLACE.
This is almost as bad as when they talked about UE4. Everyone jumps to conclusions about the consoles.
Funny thing about consoles. Have any of you PC purists ever played UC2? Considering the fact that UC2 is a console game, UT2004 has nothing on it as far as speed, agility and complexity.
Que? Sure, there's more visual detail to bother with, but code is code no matter its application. And in the case of UT3, it's the same object-oriented UScript and C++ they've been using since the beginning. And by beginning I mean Unreal. If they had even one guy dedicated to patching issues out of UT3 we wouldn't be in this position. It's been five months and there are silly things still broken that could have been fixed without much effort. There's literally zero excuses for it except that they don't have any exclusive UT3 guys anymore -- they're all working on something more important (GoW2).Remember that things take much longer to develop with UE3.
Icarus was not an Epic map. It was Plutonic's. They put it on the community tab because, well, he was a part of the community, and at the time they wanted to use that space for good maps not unlike Cliffy's Ownage site. It's a shame they deserted it so quickly.You know, there was one onslaught map for UT2004 which was released a few months after the game was released (It was a Onslought map that took place on buildings in the sky, like BR-Skyline. I think it was ONS-Icarus, you could get it from the community tab). Did anyone complain? Some things don't make the final cut. The upcoming DM-KBarge has been in development since last summer.
[citation needed] Yeah, there are a lot of INI variables for it, but they should have had separate builds for consoles and PC. Are you claiming we're playing a console build of the engine?And the reason the mouse feels weird is because it was designed for a gamepad.
Icarus was not an Epic map. It was Plutonic's. They put it on the community tab because, well, he was a part of the community, and at the time they wanted to use that space for good maps not unlike Cliffy's Ownage site. It's a shame they deserted it so quickly.
You get a lot of your facts wrong.
This map started as a concept generated while I was working on UT2004 as a contract level designer, but I didn't get a chance to seriously work on it until February this year. So, why not release it as soon as possible after the launch of UT2004?
The TF2 beta ran flawlessly. And lots of updates it a good thing. If Epic was even half as good as Valve we wouldn't be having this conversation
UC2 is quite possibly the most awesome game ever released for Xbox.Funny thing about consoles. Have any of you PC purists ever played UC2? Considering the fact that UC2 is a console game, UT2004 has nothing on it as far as speed, agility and complexity.
Oh, well you know there is this:I saw that. Coming up with a concept and doing nothing with it does not qualify as working on it during his contract. It instead puts it back as a fan map not unlike things Hourences has done.
It's not an official product of Epic Games, but it was concepted while under contract and it was tested by Epic Games guys.CliffyB, Lee Perry and the guys at Epic (for their tireless testing and advice) - thank you gentlemen.
UC2 is quite possibly the most awesome game ever released for Xbox.
UC2 is quite possibly the most awesome game ever released for Xbox.
You really want someone to answer that?
Epic is committed to UT3. The game's only on patch 2, people. What would you rather have, a fixed UI, or fixed gameplay bugs? I'll take the gameplay bugs every time, and if you don't think fixing gameplay bugs is higher on the priority than fixing some small UI issues - a place where you spend relatively little time compared to in the game itself - then perhaps you should get your heads checked.
But, the 2kx series was wholly based on a console game: Unreal Championship... Why are they not considered as being consolized, when, considering their origin, they're the most consolized of the series? (Besides the console-exclusive titles.)
UT2003, for all intents and purposes, was a console port, and 2k4 was jsut 2k3 with extra content...
All aspects of expanded mobility stem directly from the console games, thus, removing them invariably makes the game closer to the PC version.
Funny thing about consoles. Have any of you PC purists ever played UC2? Considering the fact that UC2 is a console game, UT2004 has nothing on it as far as speed, agility and complexity.
Thanks for mentioning the exclusive console maps were not going to get.
UC2 sold very few copies. It was too hard for most players, regardless of whether you were a PCer or console player. Epic simply wanted to go a more standardized route with a cross-platform build. To say that they should have only gone cross-platform build if they were going for cross-platform play is unwarranted; plenty of games are cross-platform yet cannot play together.Yeah and that's the thing i dont understand about this cross platform release, in interviews Epic dev's often talk about how they wanted UT to get out there and reach a wider audience when asked about UT3 beeing cross platform, but UT allready had an excellent console incarnation in the UC series, so i really dont get that.
The only good reason i could see for making an UT cross platform like this is if there was going to be cross platform play aswell (though that too would be a problem with certain kinds of TC mods), then it would make perfect sense, but since none of them can play with the other anyway, it seems a poor choice, and i really think people would have been happier with sepperate UT and UC titles instead, which has worked so well in the past.
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If you want to say that UT3 was noobified to an extent, I would buy that rather than saying it was consolified. The game, on all platforms, was made so that the average joe gamer can enjoy playing the game, unlike UC2 and the UT200X games.
You guys should listen to DP. Fixing the gameplay bugs IS more important than the UI.