Bazzwano has released CTF-Stratus for Unreal Tournament 3. Stuffed with 18300 assets, this one appears to look every bit as visually appealing as his two outstanding remakes for UT3, CTF-Dreary3 and CTF-Safeguard3. A bit about the level in the author's own words:
I also wanted to create a CTF level with a Unique Z axis feel. I wanted to bring the level alive with allot of moving parts and alot of sounds.
This map has powerups that are on a timer which spawns when the teams flag has been in the base stand 60 seconds, rewarding the team who defends well. Each base is equal. This adds a new dynamic to the way the player would normally play the map. The player can now time the capture, choosing weather or not to risk taking these powerups at the cost of possibly making the flag run harder for the flag carrier. Elevators also indicate the floor level.