The puzzles shown are simple. I didn't want to show the complex ones as that would spoil the challenge of solving those. We now have between an hour and a half and two hour of singleplay gameplay dependent on your playstyle.
Couple of small issues left, and also the monkeys are missing. Working on those. Release is planned for this weekend.
Our Core Team for Oztoc:
Hourences - Environment Art, Game and Level Design, Art Direction
Rendermonkey - Level scripting
MrE - Character modeling (the king)
Tores - Character modeling (the ball and monkey)
SolidSnake - Programming
Setheran - Level design, Environment Art, Level Scripting
Additional Help:
David Green - programming
Utz - Animation
Zynthetic - Voice Acting
Manti - King skin touch up