Shot1
Shot2
Shot3
Idea inspired by John Wallin's art.
Private art gallery 1 -> 12th shot.
Changes in Version 2:
- Added bForceMipStreaming=True to all Mesh.
- Changed screenshot texture group for UI TEXTUREGROUP.
- Fixed manta super jump.
- Removed Avril from front locker.
- Removed all Avril ammo, placed one near the 50a.
- Removed rocket ammo near 50a.
- Removed some useless volume/path nodes.
Changes since beta:
- Moved Avril from starter WL for top and frontal WL.
- Lifted Gameplay area.
- Added better collisions.
- Added ambient sounds.
- Removed Turrets. (for being mostly useless)
- Shortened jumppads for the Raptor.
- Fixed player being able to hide behind Manta platform.
- Fixed player being able to play around the side structure.
- Lowered zkill, you can now fall and use the Raptor under the structure.
- Changed BSP texture.
- Changed Crates.
- Modified terrain.
- Removed useless collisions to optimize the level.
- Changed fog.
- Changed PP scene effect a bit.
- Changed PathNodes layout to fix Bot getting stuck on base ramp.
- Changed bottom "poll" texture.
- Added other final details.
- Changed music.
Download - FileFront - Version 2
Kantham.com
C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
NOTE: If the directory doesn't exist, you'll have to create it manually.
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