1:
Taking control system of big machinegun must changed. Because when you run away from an enemy or any other reason and you are close from one of those machinegun you loose the weapon you have a lot of times !
In other example you want this time take control of it, but a lot of time you loose your weapon BUT you don't have the control !
2:
Try to run in a pipe, if you your way is in the center no trouble, but if you drift out this path the heigh of the area become smaller you automatically PRONE ! Why? Isn'it better to prevent the player to go these area ? If the player want to go there he prone is character before and only if he wants.
3:
When you prone your character and go forward or backward the animation is very good both when you see it and when you are the character or if you are an external character. But when you rotate your character it rotates like a niddle of a compass ! Try to do it in real life ! /infopop/emoticons/icon_smile.gif
You must use your legs AND your arms even if you hold a weapon.
4:
A good thing to add is the ability to strike your opponent whith the but of your weapon when you are out of ammo and he his close to you. It can take you the time to reload your weapon. But take note striking someone with the but of a weapon is a good thing only if you haven't any ammo in it, because it is safest to strike him with the barrel (An accidental bullet can be shot to you, right only for hand gun)
5:
My bots use too often hand grenade. When they are close to someone or supporting me they walk very often with hand grenade and throw it whenever there are teamate in the area.
6:
When you change the magazine of any of your weapon the animation is great if you are the player, but when you see someone else changing his magazine you only see the magazine falling on the ground and hear the sound. The arms are static !
I hope a lot of people and developpers will agree me on the fact the game must the most possible realistic !
Taking control system of big machinegun must changed. Because when you run away from an enemy or any other reason and you are close from one of those machinegun you loose the weapon you have a lot of times !
In other example you want this time take control of it, but a lot of time you loose your weapon BUT you don't have the control !
2:
Try to run in a pipe, if you your way is in the center no trouble, but if you drift out this path the heigh of the area become smaller you automatically PRONE ! Why? Isn'it better to prevent the player to go these area ? If the player want to go there he prone is character before and only if he wants.
3:
When you prone your character and go forward or backward the animation is very good both when you see it and when you are the character or if you are an external character. But when you rotate your character it rotates like a niddle of a compass ! Try to do it in real life ! /infopop/emoticons/icon_smile.gif
You must use your legs AND your arms even if you hold a weapon.
4:
A good thing to add is the ability to strike your opponent whith the but of your weapon when you are out of ammo and he his close to you. It can take you the time to reload your weapon. But take note striking someone with the but of a weapon is a good thing only if you haven't any ammo in it, because it is safest to strike him with the barrel (An accidental bullet can be shot to you, right only for hand gun)
5:
My bots use too often hand grenade. When they are close to someone or supporting me they walk very often with hand grenade and throw it whenever there are teamate in the area.
6:
When you change the magazine of any of your weapon the animation is great if you are the player, but when you see someone else changing his magazine you only see the magazine falling on the ground and hear the sound. The arms are static !
I hope a lot of people and developpers will agree me on the fact the game must the most possible realistic !