Here is a snip from my unrealtournament.ini file that I am certain is causing me my headaches in ut. Ive tried to play with some of the settings including maxtick rate both on lan and net but nothing really makes a huge difference. I've also changed the clientmaxrate but still no difference. The problem is when i log onto a server as long as I stand still its fine, when i run around and do **** i get the dreaded red 'phonejack'. how the hell is that possible, im on adsl and I ping under 100ms to that server. Help me understand what these are? anything else I can try?
Thx,
Mav
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.000000
InitialConnectTimeout=150.000000
AckTimeout=1.0
KeepAliveTime=0.200000
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.000000
SpawnPrioritySeconds=1.000000
ServerTravelPause=1.000000
NetServerMaxTickRate=20
LanServerMaxTickRate=20
OverrideBufferAllocation=True
MaxDownloadSize=0
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
Thx,
Mav
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.000000
InitialConnectTimeout=150.000000
AckTimeout=1.0
KeepAliveTime=0.200000
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.000000
SpawnPrioritySeconds=1.000000
ServerTravelPause=1.000000
NetServerMaxTickRate=20
LanServerMaxTickRate=20
OverrideBufferAllocation=True
MaxDownloadSize=0
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload