...andrelax said:fill the servers with players and welcome noobs when they come are the main things we can do i reckon.
and i think we should hold off the advertising till utxmp is complete
* 2...andrelax said:fill the servers with players and welcome noobs when they come are the main things we can do i reckon.
and i think we should hold off the advertising till utxmp is complete
...andrelax said:reckon.
dutch_gecko said:Still waiting for xfire to get it
Yeah, I've even taken the utxmp.com link out of my sig.
[DF]phalanx said:i was thinking of a way to help the newbies enjoy this game and with the correct elements implemented this can be done in the way of a tutorial level which accur in the main gametypes in UT99...............new players as they apear should be welcomed and helped when needed.
...andrelax said:yes, welcoming new players is really important - all this talk of "damn noobs" on the in-game chat is nothing but destructive when we desperately need new players.
re the training level, have a look at
-it's a map with optional spoken instructions for new players, but is hopefully small and intense enough to provide a decent match for seasoned players. I'll release it after the patch. If anyone's interested in having a say in how it's finished please download the beta; I'd value opinions..
Wooha thats an idea Your voice ?it's a map with optional spoken instructions for new players
[pet]owl said:what can the community do to help ?
...andrelax said:wow thanks for all the feedback! the map's for everyone, so i really value it all.
spacelord, yep it's my voice! am gonna get a woman to do it for the final version though. I was considering french and german language versions if there's an interest.
Jago I know just the thing you mean! There's a signpost but it's obviously not enough.
The instructions are only for xmp-specific things like deploy points, not weapons which people can work out for themselves.
pistos
-the windtunnel is a gimmick to stop people taking an arti back where they came from; it's to address just the thing you said about being able to stay inside and win. it means the arti carrier has to get past two enemy deploy points and a hackable door to get home, which is no mean feat. There are two teleporters out of the corridor as well as two lifts.
-the glass is really there to protect new players and direct flow.. i guess it could come out, it would have a huge effect...
-You really need to go outside because there's a generator there with twice the output of the indoor ones. The total energy produced of the three gens is the same as the total in lowlands.
-doors are lifted from the stock maps, and lifts are like that (triggeropentimed) so you can jump down when running an arti.
-thank you for all those comments - please let me know what you think of the answers
petsnake, you're damn right - any excuse to get a BiggerBetterFasterMore rig to run the game on