Speed needs to be decreased...
The team said themselves that they will never sacrifice gameplay for realism. WHich means this ridiculous running speed has to go. I don't care if you CAN actually run this fast with 40+ lbs of gear on your back, it sucks, especially with a high ping. INF players can run outragous speeds, and fire just as quickly.
http://forums.planetunreal.com/showthread.php?threadid=70171&referrerid=21116
I don't like to pimp my thread, but the aiming in Night's Edge is really good. Needs to be implemented. No more idiot Rambos.
And Browncow is right; not everyone is an idiot who Ramboes. I Rambo all the time (little choice actually... all these seemingly cool teamplay servers I can never get with good ping). I love teamwork, though. If I can help it, I always want someone to cover men, or always want to cover someone.
As of now Strike Force has a hell of alot more teamwork than INF. I play Strike Force alot now (my name is "Malice" btw), and the fact that players move as slow as ****, gives them an incentive to cover each other. No one wants to run extremely slowly out into an open field wihtout someone covering them. And even in CQB, teammates prefer to cover each other. Though admittedly, one reason they might be covering each other is the lack of friendly fire on most servers (friendly fire really kills teamwork... no one wants a bad shot teammate behind them)
Realism needs to take a backseat here (if running at 40+ MPH is realistic). The speed really kills teamplay. Yes, the players attitudes are important, but the speed is almost doubly so. In Rogue Spear, you see teamwork. And it is realistic (aside from a "tactical run".). This is because players can't side strafe as fast as they run forward, and they can't fire incredibly accurately at a full sprint. These things need desperately to be changed, and I am suprised they weren't in 2.85.5 (The new bulk system doesn't seem to help much... though it did help the chronic amount of 40mm)
I disagree with the point being raised that a good player can wipe out an entire enemy team. If three people got together, and one EXCELLENT Rambo player attacked them (under realistic circumstances, maybe a later beta), this is what I see would happen.
Rambo rushes in door. He bangs his gun against the wall (can't wait until this gets implemented), but continues unscathed. He runs into several people (enemies). He stops, and opens fire. He can no longer run around wildy with pin point accuracy, because the new system doesn't allow fast shooting with a scope (PLEASE PLEASE get rid of scope running). So he takes out, AT MOST, two of the three guys. The third guy is in an excellent position, and has been waiting for this guy to enter. He opens fire, killing the Rambo instantly.
This is the ideal playing habitat... and this can be done fairly quickly.
IDEAS FOR TEAMWORK:
-Players attitudes (can't really change this)
-Better scoring system (no individual scores... only you can see your own)
-MUCH LOWER RUNNING SPEED
-No scoped weapons while running
-Terrible accuracy with iron sights shooting while sprinting
-Lower (at least half) strafe speed
-Slower backwards running (no more circle strafing)
These can't be very hard to implement. Only a few values have to be changed, and PRESTO, instant teamwork.