Writing your .INT file properly
Created by Usaar33
Tutorial copied with the friendly permission from Identity Crisis .
[Edit - by Lawgiver] This tutorial has been slightly modified from the original for easier understanding for some! [End edit]
Whilst any skinner should create should create their .INT files like this, any old skins that you may have can be re-adjusted quite easily and if you use a lot of custom skins in Unreal Tournament then you will notice a lot quicker loading time on player setup.
Open each skin .INT file and remove all the object= lines that do not have a description= part in them. The parts that don't are unused and just waste time to load.
Here is an example of an original .INT and an adjusted .INT
Original
[public]
Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
Object=(Name=Soldierskins_jd.judg1T_0,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_1,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_2,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_3,Class=Texture)
Object=(Name=Soldierskins_jd.judg2,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_0,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_1,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_2,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_3,Class=Texture)
Object=(Name=SoldierSkins_jd.judg3,Class=Texture)
Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")
Object=(Name=SoldierSkins_jd.judg5Dredd,Class=Texture)
Adjusted
[public]
Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")
Created by Usaar33
Tutorial copied with the friendly permission from Identity Crisis .
[Edit - by Lawgiver] This tutorial has been slightly modified from the original for easier understanding for some! [End edit]
Whilst any skinner should create should create their .INT files like this, any old skins that you may have can be re-adjusted quite easily and if you use a lot of custom skins in Unreal Tournament then you will notice a lot quicker loading time on player setup.
Open each skin .INT file and remove all the object= lines that do not have a description= part in them. The parts that don't are unused and just waste time to load.
Here is an example of an original .INT and an adjusted .INT
Original
[public]
Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
Object=(Name=Soldierskins_jd.judg1T_0,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_1,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_2,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_3,Class=Texture)
Object=(Name=Soldierskins_jd.judg2,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_0,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_1,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_2,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_3,Class=Texture)
Object=(Name=SoldierSkins_jd.judg3,Class=Texture)
Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")
Object=(Name=SoldierSkins_jd.judg5Dredd,Class=Texture)
Adjusted
[public]
Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")
Last edited: