New Patch, DLC For Gears Of War 2

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Dark Pulse

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Sep 12, 2004
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Want a few more maps for your copy of Gears of War 2? "No problemo," says Shacknews.

Due March 31, the "Snowblind Map Pack" will deliver four winter-themed multiplayer maps: Grind Yard, Under Hill, Courtyard, and a remake of Fuel Depot from Gears 1. No pricing was mentioned, but the last multiplayer map pack sold for 800 MS Points ($10).

In addition to the DLC, a new patch for the game will be coming out a week before, on March 24th. The full changelist for that is right here.
 

Dark Pulse

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Sep 12, 2004
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Here's the full changelist for the patch.
Improvements

  • Adds 100 levels of player experience that you can gain based on your score in Public matches. The game still uses Trueskill for matchmaking to find the most competitive matches, but the skill rank is now hidden. The new level of experience appears next to your gamertag, with levels 1 through 99 displayed as numbers and level 100 displayed as an icon. The game normalizes experience based on match type so that players earn an equivalent amount of experience across all modes.
  • Adds an experience penalty for players quitting before a match is complete.
  • Adds bots automatically to a Public Match if players quit and cause unbalanced teams. This ability has always existed in Private Matches if the bot count is set higher than zero.
  • Optimizes playlists to only have two modes per playlist. Ties are decided by random selection.
  • Adds map cycling to Private Matches. The first match map is chosen by vote or by host, and when that match is completed, the game transitions automatically to the next match, with the next map selected in alphabetical order.
  • Adds the ability for teams to talk to each other between rounds in a Private Match.
  • Adds the ability to save Public and Private Horde high scores after each complete wave, in case the host loses connection.
  • Makes minor changes to general bandwidth usage.
  • Adds region preference to matchmaking.
  • Improves standby detection.
  • Adds nine new achievements worth 250 points. Progress toward them starts after Title Update 3 is applied. Six of the new achievements require the Snowblind Map Pack, a set of four new maps to be released soon. The nine new achievements:
    • "Rookie Gear" (10 points): Earn enough multiplayer experience to reach level 5 (Public only).
    • "Seasoned Gear" (20 points): Earn enough multiplayer experience to reach level 15 (Public only).
    • "Battle-Tested Gear" (30 points): Earn enough multiplayer experience to reach level 25 (Public only).
    • "Battle-Hardened Gear" (50 points): Reach level 50 and play a match on each of the four Snowblind Map Pack maps (Public only).
    • "Veteran Gear" (75 points): Reach level 100 and win a match on each of the four Snowblind Map Pack maps (Public only).
    • "Never Eat Red Snow" (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty).
    • "Icy Dead People" (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty).
    • "Frigid Body Dynamics" (5 points): Play a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
    • "The Weather Outside Is Lethal" (15 points): Win a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
Exploit Fixes
Title Update 3 fixes these possible exploits, where under certain circumstances:

  • A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances.
  • Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score.
  • A player holding a meatshield could melee through some walls.
  • A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol.
  • A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol.
  • A player could prevent planted shields from being picked up by other players.
  • Players could launch themselves into the air with a smoke grenade while mantling.
General Fixes
Title Update 3 fixes these other issues as well:

  • An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others.
  • An issue where a third player could join a Public Wingman party lobby and remove another player from the game.
  • An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped.
  • An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing.
  • An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
  • An issue that could cause Wingman teammates to have different character models.
  • Additional miscellaneous bug fixes.
Balancing
Title Update 3 makes these balancing changes:

  • Reduces stun duration of smoke grenades. Currently, characters always start to get up after 2 seconds.
  • Gives melee the same delay after roadie running that shooting received in Title Update 2.
  • Removes spawn protection from the Horde in Horde mode.
  • Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won't be sawn from the side without a duel.
  • Reduces the delay before a player can climb up after entering low cover.
  • Makes minor changes to weapon spawns on the Subway map to provide greater balance.
 

MeanyMortal

They call me Berjj
Oct 2, 2004
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Not to fond of the news of bots replacing leaving players considering how the AI works in gears...
With some luck it might turn out better than it sounds.

On the other hand, region preferences during matchmaking sounds like a great addition. I can't believe they didn't have that from the start.
 

KeithZG

will forever be nostalgic
Oct 14, 2003
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*sigh* more paid-for maps? The main issue with them isn't even the cost, it's that then it becomes rather difficult to do stuff like for example play any of them on public horde, since every person would have to have the map for there to even be a chance of it coming up. One way or another the patch should be nice, though. One main exception, I don't like the idea of actually hiding the TrueSkill rank.
 

Kantham

Fool.
Sep 17, 2004
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Not interested one bit. The patch though, yes. Sure, maybe.
Looks like a big change list, maybe I haven't looked well enough into it, but they don't seem to work hard on improving the AI, which consist of constant Hip-fire tardo's.
 
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Armagon917

TOAST
Mar 6, 2008
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The Woodlands, Texas
*sigh* more paid-for maps? The main issue with them isn't even the cost, it's that then it becomes rather difficult to do stuff like for example play any of them on public horde, since every person would have to have the map for there to even be a chance of it coming up. One way or another the patch should be nice, though. One main exception, I don't like the idea of actually hiding the TrueSkill rank.

i completely agree. my experience with Gears of War DLC specifically multiplayer maps is that it fragments the community. there is nothing more frusterating than getting two great evenly matched teams for whatever gametype and having half of the players drop out when teh map changes. i also think that having EPIC speak of games being too expensive, Cliff's words that Microsoft strongarming customers and developers to offset the cost of the 360 initial sale to the end user burns both gamers and developers.

i think it was Mark Rein recently that said Xbox LIVE is essentially Microsoft's store but its their content in disagreement on the Titan pack. if this kind of thing keeps up i would not be surprised to see hidden costs soar the actual costs of console gaming up to that of PC gaming. think about any new features like a robust web browser made available in a firmware update or new console. i can easily see your silver membership, gold, and then a new platinum membership costing you more money to access new features when added.

i really think this is only the beginning of this type of thing. Windows LIVE, was forced onto gamers with the PC version of Gears of War charging you for VOIP. the PC crowd saw a quick death to that one. so yes 10.00 is not that big of a deal but it fragments the community which hurts the game. i see a lot of consumers being taken advantage of.

another angle is that once great maps being created by the mod comunity for free which hugely expanded the life of a game is now replaced by corporate greed on a closed platform. really if you look at it this way how can you be excited about DLC. new armor for Marcus Fenix 800 ms points.

/rant
 
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