IronMonkey :What I'm suggesting and think MonsOlympus is as well. Is that instead of having lots of monsters use what is in the game already. i.e Krall & Necris except they can use weapons & vehicles in tougher and tougher combinations.
I get your points about the maps and the AI and agree that they would need to be custom built for the game type to work well. Maybe a string of set piece action points (in the style of assault) rather than the more free flowing open ons/warfare maps.
Yeah Im not suggesting random spawning monsters at all, Im talking more about alittle linear set invasion pieces much like assault in 2k4.
Warfare is actually alittle smaller scale to 2k4's Ons as it is! There certainly are some larger maps but there is some smaller scale ones as well. As I was talking with asymmetry thats map can be as you say hold onto a base etc, which warfare kinda does, some are more symmetrical PvP type.
With that the monsters could come in, in waves from certain set points not just randomly around the map. Assign them to squads much like the proper botAI and actually have them try to "invade" a base, for an assault on a base you could use guard paths that they dont deviate from like the tourney bots. Much more like a SP game but with Coop support.
Squads could be outfitted randomly based on the wave, for eg if you have defensive turrets you might get an avril squad come in while another squad is keepin your infantry busy. The whole thing needs to be alittle more strategic, invasion is certainly kewl but being huddled in a collision glitch collecting XP is a major flaw for RPG inv one I think a revision like this could fix
Everything in UT makes sense in a tourney scenario, and not a war, from respawners, to CTF, to weapon selection. And the one gametype that might actually make sense (assault) was left out! I blame GoW's success and Doc Capps for the nonsensical shift in directions.
Yeah I spose it does but that doesnt mean there isnt room for more in UT especially in regards to a SP campaign. It could be say flashbacks from a tourney veteran involved in a war, so you have an excuse to have both acts in there both the tourney ladder and war bit.
The re-enactments were a good idea (kinda like gladiator) and could still be part of the tourney, put in the SP campaign maps that work in there much like how warfare works currently or assault.
Anyways just some more thoughts