hi, i gave it a quick spin, its sure come along way when i first saw the screenys ^^ i thought "ooh a complete bsp map, no terrain, there wont be many bugs if any" but i found a few thingys and lector i accepted your challenge and did one better and got a screenshot from the top of the map
ok some things first that i havnt got screenys of.
-you can trans out if jail
-the arena should have two seprate fluid surfaces with two sperate env maps on them, but seeing as the two sides of water are connected you would get a "texture misalignment" on the env maps. so you could have like a divider between the two ? like a little ramp or trim or something.
-the whole map is abit plain and i think if you made some of the bricks that make up the main texture into actual meshes and had them sticking out and maybe some that have fallen out of the walls etc.. like on CTF-Face3 that would look nice. you could rip up more tiles, like you did in the arena, that would like good over the map. some sand terrain would look nice too i think, not loads just a tiny bit. if you decide to do add terrain add kill volumes underneath it.
-i didnt see/get/find any HOM's and it wasnt jerking for me.
-the mantas are so dumb, you can run around and avoid every single one very easily, i bet an entire team could can u make them cleverer lol? some times they get stuck aswel in the wall, where they spawn.
just a mesh sticking through i think. happens on both jails. one more than the other.
what happened here? when i first played it, i remember seeing a picture on this . but after one round it disapeard and went all wrong :S thats the first time anything like that has happened to me!
oops! bsp error of somesort.
mesh alignment, i thought this one quite noticeable.
this mesh needs lowering abit more so you cant see up inside his skirt lol and straight through him.
and last but not least
you can trans straight through the physicsvolume up here. the volume is way way below so u dont lose any health....put a limitation volume in the same place as the physics volume or a bit lower or something so u cant trans anywhere.
ok some things first that i havnt got screenys of.
-you can trans out if jail
-the arena should have two seprate fluid surfaces with two sperate env maps on them, but seeing as the two sides of water are connected you would get a "texture misalignment" on the env maps. so you could have like a divider between the two ? like a little ramp or trim or something.
-the whole map is abit plain and i think if you made some of the bricks that make up the main texture into actual meshes and had them sticking out and maybe some that have fallen out of the walls etc.. like on CTF-Face3 that would look nice. you could rip up more tiles, like you did in the arena, that would like good over the map. some sand terrain would look nice too i think, not loads just a tiny bit. if you decide to do add terrain add kill volumes underneath it.
-i didnt see/get/find any HOM's and it wasnt jerking for me.
-the mantas are so dumb, you can run around and avoid every single one very easily, i bet an entire team could can u make them cleverer lol? some times they get stuck aswel in the wall, where they spawn.
just a mesh sticking through i think. happens on both jails. one more than the other.
what happened here? when i first played it, i remember seeing a picture on this . but after one round it disapeard and went all wrong :S thats the first time anything like that has happened to me!
oops! bsp error of somesort.
mesh alignment, i thought this one quite noticeable.
this mesh needs lowering abit more so you cant see up inside his skirt lol and straight through him.
and last but not least
you can trans straight through the physicsvolume up here. the volume is way way below so u dont lose any health....put a limitation volume in the same place as the physics volume or a bit lower or something so u cant trans anywhere.
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