[Character] Lilian (updated to v2.1)
Team colors and wireframe, if anyone is interested:
~7700 tris with a backpack, two textures: 2048x1024 for the head and 2048x2048 for the body.
This is supposed to be a remake of something I made 6 or 7 years ago. At least I built her face around the old one, so the face features and proportions are close to the original. However, the armor is completely new (she shares it with Rocket)
You can have both versions installed, although I'd recommend to remove the old one because it's very lowpoly and low quality, and the armor is absolutely ridiculous.
UPDATED to v2.1
Changelist:
1) Moved the eyes to the body shader and added a reflection.
2) Fixed the textures being assigned to the wrong LODSETs.
3) Added a fake fresnel reflection to the body shader (basically just a camera-space cubemap).
4) Adjusted topology around the eyebrows.
5) Fixed a dependency issue with a cubemap being linked to Rocket's texture package.
DOWNLOAD
Team colors and wireframe, if anyone is interested:
As an Axon reconnaissance specialist, Lilian is participating in the Tournament mostly for research purposes, testing a wide variety of military gadgets, investigating new arenas and providing unofficial support for the major corporate teams.
She rarely claims any prizes as her main priority task does not necessarily imply winning and is furthermore complicated by the need to keep an eye on her twisted cousin.
~7700 tris with a backpack, two textures: 2048x1024 for the head and 2048x2048 for the body.
This is supposed to be a remake of something I made 6 or 7 years ago. At least I built her face around the old one, so the face features and proportions are close to the original. However, the armor is completely new (she shares it with Rocket)
You can have both versions installed, although I'd recommend to remove the old one because it's very lowpoly and low quality, and the armor is absolutely ridiculous.
UPDATED to v2.1
Changelist:
1) Moved the eyes to the body shader and added a reflection.
2) Fixed the textures being assigned to the wrong LODSETs.
3) Added a fake fresnel reflection to the body shader (basically just a camera-space cubemap).
4) Adjusted topology around the eyebrows.
5) Fixed a dependency issue with a cubemap being linked to Rocket's texture package.
DOWNLOAD
Last edited: