T
The_Mad_Monk
Guest
While playing around with a number of 1/2 finished maps I've come to some conclusions with bots and INF maps
1.Don't put the CD where a bot can get at it or they will all just cluster around it, put it off the path somewhere and dont make any pathnodes to it.
2.Having a map where the attackers start with the CD and try to get it past enemy lines helps alot with the bot/ vs CD attraction problem.
3.Don't bother putting mines of any sort near bot paths at they will just grab them all but never use them.
That's all I got right now but I'll post more as I come across them.
...arrgghhh, wanting ladders in Unreal....
1.Don't put the CD where a bot can get at it or they will all just cluster around it, put it off the path somewhere and dont make any pathnodes to it.
2.Having a map where the attackers start with the CD and try to get it past enemy lines helps alot with the bot/ vs CD attraction problem.
3.Don't bother putting mines of any sort near bot paths at they will just grab them all but never use them.
That's all I got right now but I'll post more as I come across them.
...arrgghhh, wanting ladders in Unreal....