One small correction - the contract was for 3 Unreal Tournament games, with Unreal Championship 2 considered as one of them.For one, Epic will make another Unreal universe game in Unreal Engine 3 (this is part of their contract with Midway).
One small correction - the contract was for 3 Unreal Tournament games, with Unreal Championship 2 considered as one of them.For one, Epic will make another Unreal universe game in Unreal Engine 3 (this is part of their contract with Midway).
I don't think any amount of patching is going to fix UT3. Even if they completely revamped the game, it's time is past. The only way "UT3" will gain any popularity is a re-release. If R.Flagg has had "the line drawn in the sand" and won't be buying another Epic game, perhaps that is for the best I would rather lose a few current community members if it meant a much more solid and stable game release and much more interest by the gaming community.
I hope they do it. I'll buy it again. I also hope that Epic has learned one lesson: The freaking UI matters. If they had been more open about the UI in UT3, they could have had feedback and issues resolved months prior to the game's release. Apparently, though, the UI wasn't done until a couple of weeks before the demo came out
One small correction - the contract was for 3 Unreal Tournament games, with Unreal Championship 2 considered as one of them.
Since then publishing anthologies equals to making games?Midway published the Unreal Anthology. I believe that counts as one of them. That would mean an end to Epic contract with Midway.
UT2003 wasn't really faring much better. The only reason it had servers to play on was because 1) it counted bots so it always appeared people were palying no matter what, and 2) demo servers showed up in the server browser (and loads of retail people played on the demo servers). Retail servers were nearly dead 6 months in, except for the rare few. Just like we have now in UT3.Okay, now that I paraphrased SOAP, I'll say what I came here to say. At this point, bringing out anther retail release version of UT any sooner than late 2009 would be a disaster. If so many gamers were turned off so badly with UT3, why would they be bothered to purchase UT4 or whatever it will be called, if it is released within a year or so of UT3? The answer? They wouldn't buy it and that game would be an utter failure. It won't be a repeat of UT2003 and UT2004, because UT2003 seemed to have been fairing better at six months than where UT3 is currently sitting at.
Since then publishing anthologies equals to making games?
Mark Rein said they were under contract for another UT game.Midway don't make games, they publish them on Epic's behalf. Epic signed a deal to publish three titles in the Unreal series. I'm not sure if the Anthology counted as part of that deal but it very well could have.
Mike Capps after all said in an interview that if UT3 failed, they might not make another one, not unless they were contractly bound to do so.
Mark Rein said they were under contract for another UT game.
Midway published the Unreal Anthology. I believe that counts as one of them. That would mean an end to Epic contract with Midway.
As much as I remember all the complaining about UT2003 in the first months of its release, I never saw such widespread vehement hate for the game and the devs as I've seen of late concerning UT3/Epic. Across all UT-related forums I frequent (and there are quite a few) I see mostly hate for this game. And on non-UT-related forums, most say they either didn't like the demo or just aren't interested.UT2003 wasn't really faring much better. ...
Maybe. I know I'm willing to give it a chance, but I'm a diehard. Honestly, though, I think any new version released too soon will surely meet an early demise, as most will remember what turned them off to UT3. Giving it an easy 18-24 months will provide some time to pass and hopefully allow for some "wounds" to heal.If Epic did the same thing with a UT3 successor they stand a good chance of having more luck. Particularly if Midway will actually advertise the game at all for the PC this time around.
if they just fix the wall dodge
Well nothing is broken with it actually, but as it works in UT3 it keeps the up/down momentum. In 2k4 the vector changed (bah I'm crap at explaining, try it and u'll see). You could use wall dodge to decrease fall damage in 2k4 among other things, and the UT3 wall dodge is way too ping dependent for a online fps.Just curious, whats wrong with the wall dodge?