Looking for JBmapper to convert CTF in JB map!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

D2F[scorchio]

New Member
Nov 12, 2004
10
0
0
Heya fellas,
i'm D2F[scorchio], LGI squad leader of Desire 2 Fire www.d2fclan.com, a European LGI squad, which recently also tarted an NW squad!
To keep UT interesting we play several other mods, JailBreak is one of our favourites, and we have the only server (195.242.110.2:7900) in the world (most probably) that provides LowGravInsagib JailBreak! (also NW JB,so no worries:D )

Anyway,to get to the point:
We are looking for a JB mapper that is willing to convert a D2F CTF map into a JB map! Since we play LGI JB, there aren't so many maps we can play, not every map is suited for LGI... The D2F CTF map is pretty small,but very nice,and we think it would be really really cool if someone would have us make a JB version of it! The jails are easy to create,we have the perfect frame for them in our map as well...The design is superb & finished,we only need the JB thingies in it...locks etc...

We really hope to find someone who's willing to help us with that...!
Those who are interested feel free to add me on msn airwaverke@hotmail.com , post on our site www.d2fclan.com or just replie in here:D
THX in advance!
Respecting Greetz D2F[scorchio]
 

Videowiz92

Video Freek
Jul 18, 2005
25
0
0
31
What's the name of the map? I'm a begginner at mapping but have instructions on how to convert from CTF to JB:

(Level Setup)
Level Properties-->Level Info-->DefaultGameType: Jailbreak.Jailbreak

(Jails) - for multiple: put 0 or 1 after names with *
JBGameObjectiveSwitch-->Game Objective-->DefenderTeamIndex: 1-Blue 0-Red
DefenseScriptTags: (DEFTeam)
JailDefense* (Place
UnrealScriptedSequence:
Events-->Tag: Same as DST)
Create Mover, Door, & JBInfoJail
Mover-->Events-->Tag: (DEFTeam)Door*
Door-->Door-->Door Tag: (DEFTeam)Door*
JBInfoJail-->Events-->EventRelease(ATKTeam): (DEFTeam)Door*
Place JBCamera for Execution
JBCamera-->Events-->Tag: (DEFTeam)JailExecutionViewpoint*
JBInfoJail-->Events-->Event: (DEFTeam)JailExecutionViewpoint*
Place JBExecution-->Basic, Burning, Depressurize, Lightning, or Skeletize
JBExecution(any)-->Events-->Tag: (DEFTeam)JailEXEC*
JBInfoJail-->Events-->EventExecutionCommit: (DEFTeam)JailEXEC*
EventExecutionEnd: (DEFTeam)JailEXEC*
JBExecution - using sentinals & monsters
Create ASVehicleFactory_SentinalCeiling
ASVehicleFactory_SentinalCeiling-->Events-->Tag: (DEFTeam)
JailEXEC*
Create JBMonsterSpawner
JBMonsterSpawner-->Events-->TagExecutionCommit: (ATKTeam)
JailEXEC*
TagExecutionEnd: (ATKTeam)
JailEXEC*
MonsterDoor - place mover
Mover-->Events-->Tag: (DEFTeam)JailEXEC*
(Arenas) Create Arena Area
Place ZoneInfo, JBInfoArena, & JBTriggerTimed
ZoneInfo-->Object-->Group: ArenaGroup
JBInfoArena-->Events-->Tag: ArenaFight
JBInfoArena-->TagAttachStarts: ArenaStarts
(Create Winner Area and PlayerStart(s)) TagAttachWinner: ArenaWinner
Object-->Group: ArenaGroup
(Winner)PlayerStart-->Events-->Tag: ArenaWinner
JBTriggerTimed-->Events-->Event: ArenaFight
Object-->Group: ArenaGroup
Place PlayerStarts: 1 Red, 1 Blue
PlayerStart-->Events-->Tag: ArenaStarts
PlayerStart-->TeamNumber: 1-Blue 0-Red
Object-->Group: ArenaGroup
ALL objects in arena:
*-->Objects-->Group: ArenaGroup


I hope this makes sense to you, it does me(after I made 2 days ago)
Also the Object-->Group: ArenaGroup is optional. Maybe if not finding anyone to do the map, you could use this.:)Also you can choose any name for your tags, events, etc. but make sure they have the same connection like here.


Also if you understand the (DEFTeam) (ATKTeam) thing don't read on.



If you're making a red switch the DefenseTeam is Red and the AttackTeam is Blue. Red Jail DEFRed ATKBlue.
Blue Jail:
JBMonsterSpawner-->Events-->TagExecutionCommit: Red(ATKTeam)
JailEXEC (Don't include
(ATKTeam))
it'll be:
JBMonsterSpawner-->Events-->TagExecutionCommit: RedJailEXEC
 
Last edited:

AcydBurn

New Member
Nov 18, 2004
76
0
0
Hi, I am always interested in conversion projects. I just finished JB-Atlantis-V2. It is going into beta now to make sure all the i's are dotted and t's crossed. There is a link if you want to dl it. Give me some info on your map and we will see what we will see.