i dont know if that is a problem, but it is strange somehow .. i've run the UTbench.dem on my machine (Athlon 500 / gigabyte 7IX / 128MB generic PC100 / TNT1 PCI (109 CORE|116 MEM)) and here are the results (16-bit / high /high):
320x240 : 26,93 FPS
512x384 : 25,67 FPS
640x480 : 25,75 FPS
800x600 : 25,81 FPS
102x768 : 19,41 FPS
So how can it be that 320x240 and 800x600 are nearly identical ... Unreal didnt recognize my tnt1 so i just forced him to use D3D, openGL is even more worse (hd swapping etc.). SO what is the limiting factor here ? The Athlon 500 or the TNT1 ? I just dont know, i have never seen sth. like this before ! plz help me with a good advise
320x240 : 26,93 FPS
512x384 : 25,67 FPS
640x480 : 25,75 FPS
800x600 : 25,81 FPS
102x768 : 19,41 FPS
So how can it be that 320x240 and 800x600 are nearly identical ... Unreal didnt recognize my tnt1 so i just forced him to use D3D, openGL is even more worse (hd swapping etc.). SO what is the limiting factor here ? The Athlon 500 or the TNT1 ? I just dont know, i have never seen sth. like this before ! plz help me with a good advise