Infinite Map: CTF-B3AtomicEngineCore

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

DilbertR

New Member
Jan 12, 2002
5
0
0
Visit site
I like CTF-B3AtomicEngineCore by blito3 because it is the only map that I have ever seen with recursive architechture. The map has 10 tiers that repeat an apparently infinite number of times. There are places on the map where you can see yourself in the distance and shoot youself. I see nothing outstandingly wrong with this map.
 

Freakish

Speed Addict
Dec 23, 2001
150
0
0
Visit site
This map brings out the bitchy people though..they don't realize it repeats and they start bitching about being lost and never finding flag carriers. I love the map though. Another good b3 map is b3maxicrusher. As you run over the floor tiles they move up to the ceiling to crush pursuers..crazy fun that one.

You can go here to get maxicrusher (and some of his others actually).
 

DilbertR

New Member
Jan 12, 2002
5
0
0
Visit site
Thank you, Freakish, I was unaware of this map site and it appears to be very good. Blito seems to be very creative and prolific; however, except for this one, most of his maps don't appeal to me. One of the reasons I like CTF-B3AtomicEngineCore is that the quickest way up is to go down by falling or translocating. I tend to like maps that promote unusual strategies. Also, certain mods work very well on this map.
 

Freakish

Speed Addict
Dec 23, 2001
150
0
0
Visit site
Yeah..Blito's maps are usually controversial in that many dislike them and many like them. b3LostMarines is a popular one though. I also think maxicrusher, crystalbrick and atomiccore are great. He's unconventional, but cool.
 

difool2

New Member
May 10, 2003
38
0
0
Visit site
Floors should be numbered

Numbering the floors might ruin the "seamless" infinity of floors, but it
would let you know if you are on the same level as the flag, for
example. It's fun to jump down one of the endless areas and shoot
redeemers at yourself...

John DiFool
 

Stakhanov

Invisible Pink Unicorn
Apr 7, 2002
280
0
0
France - Paris 14eme
Visit site
B3 is the master of concept maps. Too bad he's so reluctant to add eyecandy.

AtomicEngineCore is just weird , but fun with SLv2 or other wacky mods (DMUT , U4E...)

MaxiCrusher is great fun. The gameplay is just disorienting... only sad thing , 2 redeemer at the same spot (fortunately the crushing blocks provide cover as well)

Astyanax used to make concept maps like theses , using tons of warpzones and whatnot. SFear][ is quite groovy , with its faked directional gravity...
 

Master Roshi

Troll
Jul 19, 2003
796
0
0
44
P.A. United states
difool2 said:
Numbering the floors might ruin the "seamless" infinity of floors, but it
would let you know if you are on the same level as the flag, for
example. It's fun to jump down one of the endless areas and shoot
redeemers at yourself...

John DiFool
True!!! but the true name is "warheadlauncher" but nobody might not care on what it is called!!

darth_weasel said:
interesting effect. pity the map is really poor though :/

darth_weasel

Also True map could use work!
 

Zarkazm

<img src="http://forums.beyondunreal.com/images/sm
Jan 29, 2002
4,683
0
0
Agony
Master Roshi said:
True!!! but the true name is "warheadlauncher" but nobody might not care on what it is called!!!
Wrong, from the source code: ItemName="Redeemer"

WarheadLauncher is the name of the object, but the object is meant to be "The Redeemer"

:p