Is it possible for someone to make a RealisticShockwaveEffect actor for Unreal Tournament?
I'd imagine that its mesh would need to be a sheet, shaped like a quickly-expanding ring with a constant or slightly increasing thickness (the difference between outer and inner radii would need to be either the same or increasing). I would recommend that the ring's thicknesses go no higher than 8 Unreal units. The texture effect would be a similar concept as the "Fake Backdrop" setting. First of all, its actual texture would need to be invisible. I think that whatever is behind it would appear from each camera's perspective (e.g. player, spectator, etc.) as a separate and slightly-distorted view. This view would need to: be constantly focusing on the center of the explosion effect (independent of the viewing angles of its viewers), have a slightly lower field of view angle from its viewers' cameras (this creates the distortion), have a hidden weapon setting, have no cross hair setting, and have no H.U.D.(Heads-up display). Finally, this distorted view would need to be behind anything in the cameras' views (weapon, crosshair, H.U.D., etc.), and not include anything in between it and the cameras looking at it.
I haven't learned much about Unreal Scrypt so I'm requesting that someone make this for me, please. If you want, I will include your user name (or whatever you want) in all projects that I add it to. Also, it would be great if you make some projectiles that had this as an added explosion effect. If you want, you may include it in a mod with u. and .int files in it (maybe even an .ini file). Naturally, you may put it anywhere (you coded it, right?).
I'd imagine that its mesh would need to be a sheet, shaped like a quickly-expanding ring with a constant or slightly increasing thickness (the difference between outer and inner radii would need to be either the same or increasing). I would recommend that the ring's thicknesses go no higher than 8 Unreal units. The texture effect would be a similar concept as the "Fake Backdrop" setting. First of all, its actual texture would need to be invisible. I think that whatever is behind it would appear from each camera's perspective (e.g. player, spectator, etc.) as a separate and slightly-distorted view. This view would need to: be constantly focusing on the center of the explosion effect (independent of the viewing angles of its viewers), have a slightly lower field of view angle from its viewers' cameras (this creates the distortion), have a hidden weapon setting, have no cross hair setting, and have no H.U.D.(Heads-up display). Finally, this distorted view would need to be behind anything in the cameras' views (weapon, crosshair, H.U.D., etc.), and not include anything in between it and the cameras looking at it.
I haven't learned much about Unreal Scrypt so I'm requesting that someone make this for me, please. If you want, I will include your user name (or whatever you want) in all projects that I add it to. Also, it would be great if you make some projectiles that had this as an added explosion effect. If you want, you may include it in a mod with u. and .int files in it (maybe even an .ini file). Naturally, you may put it anywhere (you coded it, right?).
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