Hi guys!
I have a simple question:
My Custom Player has an attached weapon to his hand, and attached to that weapon there is a normal Trigger.
What Im trying to do is simple I guess, when the trigger touch some object with Fractured Mesh, I want that object break.... OR with is a normal object I want that the "punch" have some contact with the object, not pass direct throw it
That is possible?
The way I did was:
Players < Attached Weapon < Attached Trigger
Trigger Touch Action connected with Modify Health with instigator Player.
I tried to put the object fractured on "Targed" but nothing happens...
Please, someone can help?
I have a simple question:
My Custom Player has an attached weapon to his hand, and attached to that weapon there is a normal Trigger.
What Im trying to do is simple I guess, when the trigger touch some object with Fractured Mesh, I want that object break.... OR with is a normal object I want that the "punch" have some contact with the object, not pass direct throw it
That is possible?
The way I did was:
Players < Attached Weapon < Attached Trigger
Trigger Touch Action connected with Modify Health with instigator Player.
I tried to put the object fractured on "Targed" but nothing happens...
Please, someone can help?