UE3 - UT3 Hit a Wall with Trigger

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Icaroto

New Member
Mar 7, 2012
4
0
0
Hi guys!

I have a simple question:

My Custom Player has an attached weapon to his hand, and attached to that weapon there is a normal Trigger.

What Im trying to do is simple I guess, when the trigger touch some object with Fractured Mesh, I want that object break.... OR with is a normal object I want that the "punch" have some contact with the object, not pass direct throw it

That is possible?

The way I did was:

Players < Attached Weapon < Attached Trigger

Trigger Touch Action connected with Modify Health with instigator Player.

I tried to put the object fractured on "Targed" but nothing happens...

Please, someone can help?