Ive been trying to get this to work but i cant seem to, im new to unrealed's texture interface. I have one texture that i want to have 2 separate detail maps (one for grass one for sand) and each detail texture is tied to an alpha map.
So basically i want to have two detail textures for one macro texture and i cant seem to be able to do that in unrealed. I can get the macro texture split into one detail texture but not both at the same time....combiners wont work. If you could tell me how to fix this i would really appreciate it thank you in advance.
So basically i want to have two detail textures for one macro texture and i cant seem to be able to do that in unrealed. I can get the macro texture split into one detail texture but not both at the same time....combiners wont work. If you could tell me how to fix this i would really appreciate it thank you in advance.