UE1 - UT Help: UT GOTY Original Weapons Skinning

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Feralidragon

UT n00b coder
Feb 25, 2008
182
0
16
Hello, am having some trouble to skin custom weapons.
These custom weapons are nothing more than the original UT weapons with a new skin and features, and the features are already done, but i am having trouble to skin them.

So, how do I skin my weapon to show the right skin in player view, third person view and pickup view?

I already put an additional code to the weapons like this:

var(Display) texture Skin2; // Skin is the pickup skin, and Skin2 is the player's view skin

// Become a pickup.
//
function BecomePickup()
{
MultiSkins[1] = Skin;
Super.BecomePickup();
}


// Become an inventory item.
//
function BecomeItem()
{
MultiSkins[1] = Skin2;
Super.BecomeItem();
}

The MultiSkin[1] could be MultiSkin[2], depending on the weapon, and it's this skin that changes from player's view to pickup view.

This worked very well :D, but for third person view i don't know how to change it to the right skin.

Hope you help me and sorry for my noob question :shy:

P.S.: I am using UED2.0
 
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