Big piles of poop.

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Can big maps be good?

  • yes, its perfectly feasible that a large map could be great.

    Votes: 8 38.1%
  • its possible, but an uphill struggle.

    Votes: 10 47.6%
  • possible, but not probable, and not on the current engine.

    Votes: 3 14.3%
  • never.

    Votes: 0 0.0%

  • Total voters
    21

Evil_Cope

For the Win, motherfather!
Aug 24, 2001
2,070
1
0
Large maps. not large as in compared to 1on1, not large as in filesize...


large as in takes more than 7 people easily. 32players+ even.


we all know that most are poop. just look at the badkarma star wars pack... or rather dont. the lighting is criminal.


but... are large maps necessarily bad? i mean, is it possible for a large map to offer good gameplay, theme, atmosphere, graphics etc?

just so you know, there are such things as team player starts for team deathmatch now, and we can include the other gametypes such as ctf dom and *shudder* Ass.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Ruk, you're on permanent pimpage mode :p

No it's not possible in my book. Lavagiant comes close in playability and ProjectX2 comes even closer because of looks as well, but I don't think we'll see a large map that's extremelly possible, at least not on this engine. If CTF were so that you had to carry a flag back to it's home base, as opposed to walking over it, and there were some sort of Flag only radar, it would help out the big maps.
 

Mxtrmntr

(Formerly known as Mxtrmntr)
Nov 3, 2001
1,731
0
0
39
The Island of the Day Before
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Originally posted by mister_cope
Large maps. not large as in compared to 1on1, not large as in filesize...


large as in takes more than 7 people easily. 32players+ even.


we all know that most are poop. just look at the badkarma star wars pack... or rather dont. the lighting is criminal.


but... are large maps necessarily bad? i mean, is it possible for a large map to offer good gameplay, theme, atmosphere, graphics etc?

just so you know, there are such things as team player starts for team deathmatch now, and we can include the other gametypes such as ctf dom and *shudder* Ass.

Of course it's possible for them to offer good theme, atmosphere and graphics. But it's quite difficult, if not impossible, for those maps to get gameplay that's as good / fun as in a really good 1on1 or "normal" map. One of the best REALLY big maps is certainly CTF-Shadar, but I couldn't think of many others that are as good as that one.
 

Zarkazm

<img src="http://forums.beyondunreal.com/images/sm
Jan 29, 2002
4,683
0
0
Agony
Originally posted by Chrysaor
If CTF were so that you had to carry a flag back to it's home base, as opposed to walking over it

Weapons Factory. Optional.

And Dark Magic plans to implement this feature too. Will, in fact. Plus the option to pick up your own flag at any time. Scoring only possible with both maps at your flagbase of course.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Originally posted by Zarkazm


Weapons Factory. Optional.

And Dark Magic plans to implement this feature too. Will, in fact. Plus the option to pick up your own flag at any time. Scoring only possible with both maps at your flagbase of course.

Does DarkMagic have plans on making huge ass maps?
 

Evil_Cope

For the Win, motherfather!
Aug 24, 2001
2,070
1
0
only in a good way ;)


seriously though, in darkmagic you need room to spread your wings and fly. etc.

for 1on1 magicy stuff, you want godz really. its just a bit more limited, but they have nice models i guess.
 

Zarkazm

<img src="http://forums.beyondunreal.com/images/sm
Jan 29, 2002
4,683
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Agony
Originally posted by mister_cope
for 1on1 magicy stuff, you want godz really. its just a bit more limited, but they have nice models i guess.

I didn't like the flying around each other throwing energy balls impression I got by their movie much. I hope there'll be more.
 

Eyuva 'S' NRG

dont mess with the toilet monster
Apr 27, 2000
330
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I enjoy 16+ player free for alls, unfortunately most large maps have ass backwards layouts where the map designer was thinking of building an actual place, instead of a grand gameplay arena.

Best UT map for this is DM-Tempest 100%. Nobody has yet to design something as remotely good for FFA as DM-Tempest.

Just play any of those ultra gay maps on the Cave of the Pheonix server to see what I mean. That server could be great if the admin would get over his incredibly sucky taste in maps.
 

fragswill

Charismatic Leader
Mar 21, 2000
446
0
0
39
Sweden
Depends on three things: Do you intend it to be playable on anything else than your own machine, do you intend it to be played online and do you have the time/patience to make it good enough? Not counting the above, yes it is possible.
 

Akuma

Deacon Massif
Mar 4, 2000
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large maps can work, but you have to make them either tight corridor fests or ultrasimple like lavagiant. And 32 players on one map is not going to work with UT.

tempest is probably as big as it should go IMO but then I never did like 16 player+ FFA's
 

Zarkazm

<img src="http://forums.beyondunreal.com/images/sm
Jan 29, 2002
4,683
0
0
Agony
Originally posted by Chrysaor
Oh whoops, lemme rephraze that, is Dark magic going to have Huge-Ass maps, not Huge ass-maps. And especially not Maps of Huge ass.

Well, there's CTF-Stoneforts, although Bot_40 insists it sucks. You should see the basic terrains for Stoneforts][ or Wasteland ;)

And I trust most of you'll have to buy a new pc soon anyway to run Unreal2. Pentium3 is stoneage :p

As for the big maps, the trick is to have a simple terrain and a complex insides part. Localized details and sight obstacles so you'll not see too much of anything at any time.

The problem with Dark Magic is: you can fly, so if you fly high enough, you get to see the whole map... the outside part at least. A feat for Rukee's rig :p