Semisolid brushes question

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Aquahutch

New Member
Jan 22, 2000
37
0
0
Visit site
I just made a big prefab and made the whole thing semisolid because nothing will ever come in contact with it. But I did however intersect it and make it an attachmover. I ran the map and the thing ain't lookin' right. Did I do bad? Are semisolids no good as attachmovers?
 

Wanderer

New Member
Jul 7, 2000
1,334
0
0
It sounds like it has a BSP hole in it. I've never actually bothered to make a Semi-solid a Mover of any sort (unless it was an invisible collision hull).

So right-click on the Mover=>Copy Polygons=>To Brush.
Brush=>Export=give it a quick name
Brush=>Import=import it
Add it somewhere and see if it's just a BSP hole.