3D Studio Max & UnrealED

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WinterWolf

New Member
Feb 15, 2001
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Hi,

I want to know how to export an object (that i did with box modeling) from 3D studio max r3,1 to UnrealED and use it as a brush...

Anyone know how to do that?
 

Fuzzpilz

klkk
Jun 28, 2000
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1. Make sure all vertices fit a grid. Something like 8 or 16 units is best.

2. Save it as a .dxf.

3. Open UnrealEd, Brush/Import Brush. Then select it and it will be imported.
 

ChrisToth.hu

Level Designer
Oct 2, 2000
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Atlantis
But don't use any wacky modifiers on the model...because that DXF import function can do weird things with complex brushes...