Firing Projectile Weapons
The chain of event that's handled natively by the engine, is that done to prevent cheating or for performance or something?
And would it be "wrong" to code a weapon that's fired from the Weapon.Fire() function?
The chain of event that's handled natively by the engine, is that done to prevent cheating or for performance or something?
And would it be "wrong" to code a weapon that's fired from the Weapon.Fire() function?