What do these OpenGL descriptors mean?

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Kyle Kellahshehskee

[^..^]Kyle
Mar 3, 2004
228
0
0
Metro Detroit, Michigan
After combing through my UnrealTournament and Infilitration config files to follow through on some suggestions given to me by Geo, I'm left wondering what a lot of the OpenGL descriptors mean? What do they do? When should they be enabled or disabled? I have a Radeon 9800 Pro graphics card, what then should my optimal settings be for superb graphics?

Any help on spelling out what all of these variables are would be GREATLY appreciated!


[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=75
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=False
LODBias=True
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=True
AlwaysMipmap=True
UsePrecache=True
SupportsLazyTextures=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=0
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
MaxTMUnits=0
NoFiltering=False
Use4444Textures=False
AutoGenerateMipmaps=False
ShareLists=False
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
DescFlags=0
Description=

:)
 

Mercie

Member
Jan 18, 2005
115
0
16
RefreshRate=75 :: The hertz that your monitor refreshes at in the game. (75 tims a sec)

DetailTextures=True :: I believe this to be about the better textures, like the footsteps in snow that are driven by alphas.

UseTNT=False :: Used if you want to kill any p^r member.

Translucency=True :: Translucency = opacity.

ShinySurfaces=True :: Makes people with ADD happy.

UseAlphaPalette=False :: See two points up. Maybe three.

Coronas=True :: Photographers hate these, game devs love them. They are the things the sun causes... the little rings...

HighDetailActors=True :: Actors = dynamic object.

AlwaysMipmap=True
UsePrecache=True
SupportsLazyTextures=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=0
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
MaxTMUnits=0
^ Graphics ^
NoFiltering=False
Use4444Textures=False
AutoGenerateMipmaps=False
ShareLists=False
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
DescFlags=0
^ See above ^