DireIce wrote in the Jailbreak Development forum:
Mychaeel, I'm not complaining or anything, as the screens are an awesome feature, but is there anyway to use the map texture instead of using one of the Screen1 to Screen8 textures when creating a map surveillance slide?
I'm just wondering cause I noticed Snowdog did this in Freya][ but for the life of me I couldn't figure out how he got it to work. I tried setting the Map property to None and setting the Screen ScriptedTexture property to use my map texture...but this didn't seem to work. And I'm using a lot of time getting the damn map texture to align up properly when I can't see the texture it UnrealED. Or maybe I'm just making things harder than they are. Maybe the problem is that I'm using a map texture that's too big...it's 512x256. I ran into alignment problems when trying to put that on a 1024x512 wall-screen. Sucker just wouldn't align properly.