I'm curious to know how 3rd person weapon rendering works in UE1 (let's just say I'm working in Unreal's version of the engine, not UT, though I think in this case they have similar systems). I'd like to know as much as possible about how the engine determines the position of the weapon triangle, and whether or not the code to render the ThirdPersonMesh of a weapon is native code or not. At this point, I've dug through several classes with no mention of the ThirdPersonMesh variable anywhere. I suspect this stuff might be native but I want to be sure. Asking in the coding forums because I want to use the third person weapon position in some code if possible.
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