Post GPFs here

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Da Spadger

Insert stupid title here.
Jul 16, 2004
448
0
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Post reoccuring GPFs here

Ok, if you get a GPF that you know occurs at the same place in UTXMP, then copy the text in the GPF window and post it here.

UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2394 MHz with 511MB RAM
Video: RADEON 9500 PRO / 9700 (6525)

XMPGunnerRed XMP-CrashFlight.XMPGunnerRed (Function XGame.xPawn.PlayDying:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject::processEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMP

The point of this thread is to post all reoccuring GPFs here so the FMI team has a bit easier to see what needs to be fixed in the next version.

(I really hope that this thread isn't useless, like my earlier threads. And yes, i DID check the changelog list this time. ^^)
 
Last edited:

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
i have a real simple gpf that can be reproduced.... make a simple map in unrealed, build it, and save it to the utxmp map folder, and then click the play it now button... the game will gpf every time.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
neilthecellist said:
Aww...:( I've had SOOOOO many GPF's, but they're not UTXMP, so, um....

/me leaves thread so he won't thread-hijack further

whenever i get a gpf i submit the report, after coping the error message.
 

Da Spadger

Insert stupid title here.
Jul 16, 2004
448
0
16
Eat_my_shorts said:
Would it not be more helpful to attach the error log file rather than the text in the GPF box?


I thought the GPF text was like the error log file.