Thanks for the insight! I agree with putting the tag behind the mapname, for the same reason you already gave there.
I've been doing some work on the bot pathing in Coagulate and Hood. In Coagulate the bots use every part of the map, and in Hood they have improved greatly as well. They have no troubles using the elevators now, they go for the Shield Belt, they frequently jump off of the higher ledges and they also visit every place
except for one part of the Pulse Gun area.
So they would enter this area, grab the Pulse Gun, and no matter what I do to change this, they will
always immediately leave the area through the entrance point instead of going to the elevator. Funnily enough, this bug seems to exist in the PS2 version as well. I parked my character next to that elevator which the bot would never visit in my version while I working further on some other stuff, and indeed: nearly 30 minutes later my character was still left unhurt.
Right now I'm working on Brickyard, and boy, it's sure going to look radically different from Drunkenobi's version since I replaced probably about 80% of the textures in there. Now I'm going to do some changes to the lighting and check the bot pathing before moving on to the next one.
So the maps that have been ported are:
DM-Coagulate
DM-Core
DM-Flux
DM-Hood
And I'm almost done with Brickyard as well, so nearly all of the DM maps are done (DM-CanyonFear, DM-Loating and DM-Sorayama remain). The hard part however, will be porting the remaining ones from scratch. Obviously that'll take a longer while than editing existing ones.