Hi Corporal_Lib[BR], Not too much to show at the moment I'm afraid. I've been working on a few environmental static meshes (my own versions of the various rocks/boulder and rock formations included in UT3) so that I can build some nice outdoor coastline/mountain/cliff levels.
On the coding side, I've got most of the new SP/COOP specific weapons coded: flamethrower, new missile launcher (dumb, seeking, and guided fire modes), "magnum" pistol (will have wall penetration), pulse rifle (like the Turok Dinosaur Hunter pulse rifle), and a few others. Most of the humanoid enemies will be armed with these weapons. Human players/Bot allies will be able to select from these and all of the other YARM weapons (when load outs can be selected in certain levels). Four other weapons that I will be including are a Compound Bow, Assault Rifle (it will be like a "precursor" to the UT2k4 assault rifle, only with single shot UGL, and maybe some special bullet ricochet feature), Battle Rifle (with integrated heartbeat sensor/radar display, and wall penetration), and a semi auto big-bore sniper rifle (similar features to Halo's SR, except with Thermal view). Models for these are only partially completed, I'm using other existing models right now for testing purposes.
Enemies will be a mix of conventional human forces (though I'm not quite sure how to fit them into the story yet), droids/UAVs (combination of manhacks from HL2 and the flying drones from MGS2), my raptors, and the various Unreal Monsters (not all, but some). I may include the cyborgs, but I'll need to make some new skins first.
[EDIT] Well, I have the enemy AI code at a "good enough" point, time to work on some levels. Do any of you have any particular coop play environments you want to see first? (eg: coastline, skyscraper, desert, forest etc.)