UE2 - UT2kX Lineage 2 Custom Meshes

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DarkRose

New Member
Dec 13, 2011
4
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0
Hi , i want to ask if someone knows how to insert custom non-static meshes (like armors) in L2 , i've tried to insert .ukx with a .psk(skeletal mesh) and .psa(animations) created in UnrealED , but L2 gives me a critical error , please if someone know a way to do it or a program please help me (i've posted in several forums and mailed several people but nobody answers me T.T)
 

DarkRose

New Member
Dec 13, 2011
4
0
0
Here it is , that's the error that i recieve

CrashError.jpg
 

VendorX

Member
Aug 2, 2010
231
6
18
BXL/Paris
...
tried to insert .ukx with a .psk(skeletal mesh) and .psa(animations) created in UnrealED
...
...editor for L2? If not, you cant use packages from different version of UE.
SkeletalMesh Etemal_Core.MFighter_m016_u:Serial size mismatch: Got 403267, Expected 403271
... that's mean different version of UE or SkeletalMesh is f***t-up.

Ps: next time copy/paste log - i don't need to see your desktop...
 

DarkRose

New Member
Dec 13, 2011
4
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0
I think Lineage 2 didn't have it's own editor , so i don't know what version of UnrealED can be the correct for editing Lineage 2 files , if someone knows it plz tell me

Now i tried to use UT2004 UnrealED and this happened :

2011.12.18 16:55:09
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Pentium(R) Dual-Core CPU E5800 @ 3.20GHz @ 3200 MHz 4094MB RAM
Video : NVIDIA GeForce 9400 GT (7533)
PosCode : LS1(216) -64:0:-102 2/0 [0]

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 186]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh Eternal_Core.MFighter_m016_u) <- LoadObject <- (SkeletalMesh Eternal_Core.MFighter_m016_u 5291778==5291778/5632406 5229067 403272) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Eternal_Core.MFighter_m016_u NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Last edited:

VendorX

Member
Aug 2, 2010
231
6
18
BXL/Paris
There is some chance that L2 have editor... But this will be very hard to do...
I don't have Lineage 2 and i can just guess...
Make .bat file, inside write:
ExecName.exe editor
pause

or:
ExecName.exe -editor
pause

Run bat and look in to commandline...
If your lucky...
Try google ie. 'Lineage 2 editor'
 

DarkRose

New Member
Dec 13, 2011
4
0
0
I think L2 has his own editor , because in System folder it has the files Editor.u , Core.dll and other more than i saw in UT2004 System folder , i tried with the .bat that you said but it only opens the game , i think there's some missing file or something