Final.
1. Name: DM-AnataWa
2. Version: 1
3. Compatibility: Unreal Tournament 2004 v3369
4. Description: "Multi-floor deathmatch experience.--An architectural tribute to the techno-Egyptian era. Features a healing pool, courtesy of Horus, and a sphere of noticable destructive powers."
4.1. Gameplay Tips
- Sphere Hall: Jump into the crystal to trigger the destructive powers of the sphere (seek cover quickly).
- Main Hall (Sliding Grate): Shoot the grate to make it open (it closes quickly).
- Wash your dirty face in the water--don't stay under for too long--actually, don't stay there.
5. Comments
Added a trigger: DamageRadius (embedded)
When triggered, it deals damage to xPawn actors within visual radius set in the properties.
Used in combination with rejechtONSMASCannonImplosionEffect.
Added an emitter: CoronaEmitter (embedded)
To have the corona (light) move, this was the easiest I could come up with that has bStatic = False.
It's attached to the crystal mover.
Added an emitter: rejechtONSMASCannonImplosionEffect (embedded)
To make the effect show up in network play when spawned through a ScriptedTrigger actor.
Unfortunately I couldn't get the bots to handle horizontal doors (the sliding grate), so they're at a slight tactical disadvantage there.
6. Screen shots
6.1. Sphere Hall
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-AnataWa/DM-AnataWa-4.jpg[/screenshot]
6.2. Main Hall (Facing Iron Man)
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-AnataWa/DM-AnataWa-1.jpg[/screenshot]
6.3. Bright Hall
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-AnataWa/DM-AnataWa-6.jpg[/screenshot]
7. Credits
7.1. Map and minor UnrealScripting.
A. Raymond 'rejecht' S.
rejecht@live.com
7.2. Music by The Orichalcon, bustatunez
The song is "Rare Square (Countdown)" and is part of a Final Fantasy VII remix album done by the OverClocked ReMix community.
Note to authors: The song was edited to shorten the beginning and ending to reduce the pause before it loops again.
7.3. Caution sign texture from photograph by Nick Miller.
http://www.cgtextures.com/texview.php?id=12412
Note to author: The borders were edited out.
7.4. Wind sound by daveincamas.
http://www.freesound.org/usersViewSingle.php?id=111413
8. Homepage
9. Download
http://www.filefront.com/14005385/DM-AnataWa.zip/
hf!
1. Name: DM-AnataWa
2. Version: 1
3. Compatibility: Unreal Tournament 2004 v3369
4. Description: "Multi-floor deathmatch experience.--An architectural tribute to the techno-Egyptian era. Features a healing pool, courtesy of Horus, and a sphere of noticable destructive powers."
4.1. Gameplay Tips
- Sphere Hall: Jump into the crystal to trigger the destructive powers of the sphere (seek cover quickly).
- Main Hall (Sliding Grate): Shoot the grate to make it open (it closes quickly).
- Wash your dirty face in the water--don't stay under for too long--actually, don't stay there.
5. Comments
Added a trigger: DamageRadius (embedded)
When triggered, it deals damage to xPawn actors within visual radius set in the properties.
Used in combination with rejechtONSMASCannonImplosionEffect.
Added an emitter: CoronaEmitter (embedded)
To have the corona (light) move, this was the easiest I could come up with that has bStatic = False.
It's attached to the crystal mover.
Added an emitter: rejechtONSMASCannonImplosionEffect (embedded)
To make the effect show up in network play when spawned through a ScriptedTrigger actor.
Unfortunately I couldn't get the bots to handle horizontal doors (the sliding grate), so they're at a slight tactical disadvantage there.
6. Screen shots
6.1. Sphere Hall
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-AnataWa/DM-AnataWa-4.jpg[/screenshot]
6.2. Main Hall (Facing Iron Man)
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-AnataWa/DM-AnataWa-1.jpg[/screenshot]
6.3. Bright Hall
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-AnataWa/DM-AnataWa-6.jpg[/screenshot]
7. Credits
7.1. Map and minor UnrealScripting.
A. Raymond 'rejecht' S.
rejecht@live.com
7.2. Music by The Orichalcon, bustatunez
The song is "Rare Square (Countdown)" and is part of a Final Fantasy VII remix album done by the OverClocked ReMix community.
Note to authors: The song was edited to shorten the beginning and ending to reduce the pause before it loops again.
7.3. Caution sign texture from photograph by Nick Miller.
http://www.cgtextures.com/texview.php?id=12412
Note to author: The borders were edited out.
7.4. Wind sound by daveincamas.
http://www.freesound.org/usersViewSingle.php?id=111413
8. Homepage
9. Download
http://www.filefront.com/14005385/DM-AnataWa.zip/
hf!