...just played nocturne......

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Acey4 NA

New Member
Nov 27, 2000
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i just played nocturne,damn,it was scarey......,and it kicked!

welcome to the jungle PUNK!
 

Ballistophobia

Hedonistic Forum Panacea
Jul 15, 2000
3,278
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Middlesex, NJ USA
goatse.cx
You registered on my B-day. You = cool. :cool:

I wanted Nocturne sooooo badly b4 I got my pc after I saw those screens,I couldn't wait. Then when I read a few reviews(which I really didn't want to cuz they always seem to ruin games for me)that said the game was $hit,I lost a little interest. Then I got my pc and the demo and I was very dissapointed. Horrible controls,horrible gameplay,no fun,amazing graphics. Sorry,3 out of 4. :(

The Blair Witch game that uses the Nocturne engine was more fun somehow.
 

ShakKen

Specops Spook
Jan 11, 2000
3,608
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www.planetunreal.com
my desk drawers are scarier than nocturne.

shakinfil.jpg
 

Angel Of Death

New Member
Oct 19, 2000
275
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That game's pretty sweet after you play it for a while. I always get stuck after every damn footstep, and the controls really do suck. Another thing is that you really can only play that game in the dark, other wise it's not fun. And for some reason I can't get the res. to go higher than 640x480. Is there any way to change it?

eaglebottom.jpg

Best of the Best
 

Acey4 NA

New Member
Nov 27, 2000
662
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ya,its pretty fun for me,its just that u dont get enough $hit in the game to survive,i once had like 5 zombies chacing me with trucks and machine guns,i had just my 2 45.s,and no health bags,so i died pretty quick.........plus the camera angles suck

welcome to the jungle PUNK!
 

Kung-FuGrip

New Member
Aug 8, 2000
184
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Might need a better video card

You need a card with 32 megs of ram to play nocturne in a res higher than 640x480.What kinda card do you have a voodoo3?
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
52
Aachen, Germany
infiltration.sentrystudios.net
if ya want to play a cool game.... play INF... ehh Sacrifice ;)

really an amazing game... all those creatures, spells and the terrain ... just wow! ... btw. the terrain is affected by spells and creatures. ie. quakes, meteors all leaving their "marks" ... and the "dive-jumping-cow-spell" (play it and ya will agree) is sooooo funny...

played the campaign within 4 days (haven't had much sleep well)... and this was only one way for "solving" the campaign... many choices can be made on how ya like to continue aso aso aso

the credits played after ya have won are cool too ... these guys and gals from Shiny have made a little gem out of it...

play the demo, buy the game, play it.... then return to INF ... fast ;) hehe

<IMG SRC="http://www.planetunreal.com/Beppo/Infiltration/Beppo-sig2.jpg" TITLE="Infiltration">
 

Ballistophobia

Hedonistic Forum Panacea
Jul 15, 2000
3,278
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Middlesex, NJ USA
goatse.cx
<center>Nocturne TV Series Coming</center>

"As if we need another reason to sit in front of the TV instead of the computer, the characters in the PC game Nocturne [read our critique] are going to see life in an hour-long series hitting airwaves in 2001. Coming from Collision Entertainment, the group producing the feature film based on the game, American McGee’s Alice, the show will be a period piece set in the 1930’s that follows the adventures of a collection of government agents who are sent on missions to investigate spine-tingling supernatural occurrences.

Game publisher Gathering of Developers and Collision are entrusting the creation of the show to TV veterans Brent Friedman, who co-created the TV series, Dark Skies, and Steve De Jarnett, whose has helmed episodes of the top-rated TV show, ER. Friedman will write, De Jarnett will director, and Collision’s Scott Faye and Paul Rosenberg will serve as the series’ executive producers. “Our two companies are similar in terms of what we want to accomplish,†Faye told the Adrenaline Vault during a phone interview from his Beverly Hills, Calif. office. “We are both renegades who want to reinvent the rules about how things are done in our respective industries. Nocturne is the perfect fit for each of us.â€

The series will draw on the extensive fiction created at design studio Terminal Reality Inc. for the atmospheric horror game, but also incorporate its own twists. For instance, the series pilot, which could be aired as a full-blown two-hour TV movie, will see the introduction of a new character: an FBI agent sent to scrutinize a secret organization called Spookhouse that was formed at the hand of the U.S. government to research weird, paranormal goings-on worldwide. It seems President Roosevelt wants the clandestine organization shut down unless it can prove its worthiness.

Certain characters from the game will become regulars on the small screen, including Doc, The Stranger and the half-human, half-vampire Svetlana, while other characters, such as the FBI agent, will be all-new or composites from the game. Another possible change is that the setting will be changed to a location better tailored to a long string of horror-filled plot lines, such as New Orleans.

If Nocturne: The Series sounds similar to a 1930’s X-Files, that’s fine with Faye. “Most science fiction and horror series are futuristic in nature. Few shows are exploring the creative possibilities that a period piece offers. For example, a lot of modern technologies were in their infancy in the 1930's, such as television and radio; this gives us a time period ripe with cool stuff to utilize. The show will blend anachronistic technologies with a compelling set of characters and fear-inspiring, visceral monsters.†It comes as no surprise, then, that Faye envisions a nerve-searing show lightened up with occasional situational humor.

Collision’s goal is to create a series in which each episode is self-contained, but also pieces together bits of a larger dramatic arc that viewers will want to tune into each episode. Although Faye was unwilling to go into what that larger enigma would entail, he did hint toward a classic confrontation between good and evil.

A number of details still need to be hammered out, such as when the series will reach viewers and how -- it is uncertain at this point if the series will air on cable or through some other means. In addition, the cast has not been signed, although Collision hopes to resolve this issues before the looming actor’s embargo. Still, fans can start anticipating the horror antics of one of the most blood-curdling games ever created to start scaring up viewers before too long -- filming for the pilot could start as soon as Feb. 2001 since the financing has been secured."

Info came from here.