Before you make any "Oh god, not another RTS mod idea", this only has SOME elements of RTS.
This gametype would have the same goal as Onslaught's; Destroy the enemy powercore. But in this gametype there would be a twist:
The players cannot damage the powercore
Instead, the players have to build drone vehicles to send at the enemy base. These drone vehicles cost credits, which are earned by 'capturing' turrets, killing enemy drones, and killing enemy players.
There are lots of deactivated, neutral autoturrets around the map, and as i said, capturing them earns you points. To capture a turret, you just blow it up, and it respawns faithful to your team. You can also capture enemy turrets the same way.
Once you have enough credits, you can run back to base and buy the drone vehicles by using the labeled button next to the garage/spawn-pad/whatever. The available vehicles are:
Tank
This small hovertank is the standard attack vehicle, costing only 10 credits. They carry the standard armament of two Anti-Air/Anti-Infantry lasers. It moves slightly slower than a player, and has only about 300 health.
Hovercopter
This is the second best choice for attacks, costing 20 credits each. These guys fly over most obstacles, and move a bit faster than the player. They carry the standard armament, but only has 200 health.
Dreadnaught
NOW we're talking, this baby is the ultimate ground attack vehicle. It is a larger hovertank that moves slower than the regular tank, and has a whopping 800 points of health. They come equipped with the standard armament, but also two plasma launchers, which are easily capable of fragging a freshly spawned player. Unfortunately, to balance this out, these guys cost 100 credits
Harpy
The ultimate in air superiority, the Harpy is to the Hovercopter as the Dreadnaught is to the tank. It moves at the same speed as the tank, and has 600 health. It carries the standard armament, but is the only vehicle that cannot rotate the laser turret to fire sideays, but alse has two homing rocket pods, one of these rockets does half as much damage as the dreadnaught's plasma cannons, but it fires almost twice as fast. These are also expensive, clocking in at 70 credits.
Once you build a unit, it automatically heads off towards the enemy's powercore along a random route, never stopping untill it gets there (unless it bashes into another vehicle, or gets stuck behind a slower vehicle), and attacks any enemy it comes across. This leaves the player free to defend their base from the enemy's onslaught of land and air vehicles.
In some levels there may also be neutal tank & hovercopter spawns in no-man's land, which can be controlled by 'capturing' the nearby satellite dish the same way as a turret.
The different amounts of credits you earn for blowing things up is as follows:
Turrets - 10 credits
Players - 10 credits
Tanks - 10 credits
Capturable spawns - 20 credits
Hovercopters - 10 credits
Dreadnaughts - 80 credits
Harpies - 50 credits
Credits can also be obtained through 10/20/50/100 credit pickups that can randomly spawn on the map.
The vehicles are the only way to destroy the enemy's powercore, so it's highly advised to constantly look to take down enemy forces (be they player, drone or turret) to increase your own.
What do you think?
[Edit] Added some things I forgot
This gametype would have the same goal as Onslaught's; Destroy the enemy powercore. But in this gametype there would be a twist:
The players cannot damage the powercore
Instead, the players have to build drone vehicles to send at the enemy base. These drone vehicles cost credits, which are earned by 'capturing' turrets, killing enemy drones, and killing enemy players.
There are lots of deactivated, neutral autoturrets around the map, and as i said, capturing them earns you points. To capture a turret, you just blow it up, and it respawns faithful to your team. You can also capture enemy turrets the same way.
Once you have enough credits, you can run back to base and buy the drone vehicles by using the labeled button next to the garage/spawn-pad/whatever. The available vehicles are:
Tank
This small hovertank is the standard attack vehicle, costing only 10 credits. They carry the standard armament of two Anti-Air/Anti-Infantry lasers. It moves slightly slower than a player, and has only about 300 health.
Hovercopter
This is the second best choice for attacks, costing 20 credits each. These guys fly over most obstacles, and move a bit faster than the player. They carry the standard armament, but only has 200 health.
Dreadnaught
NOW we're talking, this baby is the ultimate ground attack vehicle. It is a larger hovertank that moves slower than the regular tank, and has a whopping 800 points of health. They come equipped with the standard armament, but also two plasma launchers, which are easily capable of fragging a freshly spawned player. Unfortunately, to balance this out, these guys cost 100 credits
Harpy
The ultimate in air superiority, the Harpy is to the Hovercopter as the Dreadnaught is to the tank. It moves at the same speed as the tank, and has 600 health. It carries the standard armament, but is the only vehicle that cannot rotate the laser turret to fire sideays, but alse has two homing rocket pods, one of these rockets does half as much damage as the dreadnaught's plasma cannons, but it fires almost twice as fast. These are also expensive, clocking in at 70 credits.
Once you build a unit, it automatically heads off towards the enemy's powercore along a random route, never stopping untill it gets there (unless it bashes into another vehicle, or gets stuck behind a slower vehicle), and attacks any enemy it comes across. This leaves the player free to defend their base from the enemy's onslaught of land and air vehicles.
In some levels there may also be neutal tank & hovercopter spawns in no-man's land, which can be controlled by 'capturing' the nearby satellite dish the same way as a turret.
The different amounts of credits you earn for blowing things up is as follows:
Turrets - 10 credits
Players - 10 credits
Tanks - 10 credits
Capturable spawns - 20 credits
Hovercopters - 10 credits
Dreadnaughts - 80 credits
Harpies - 50 credits
Credits can also be obtained through 10/20/50/100 credit pickups that can randomly spawn on the map.
The vehicles are the only way to destroy the enemy's powercore, so it's highly advised to constantly look to take down enemy forces (be they player, drone or turret) to increase your own.
What do you think?
[Edit] Added some things I forgot
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