I've been an Unreal Tournament 99 (436) user for some time. It seems as I upgrade to better graphic cards, the more problems UT has.
I recently upgraded from a GTS 250 graphic card, which had no problems, to a GTX 660. Now when playing UT I get screen tearing - or that's what I think it is.
I believe this is the part of my UNREALTOURNAMENT.INI file that you will want to see:-
I also have an OPENGLDRV.INI file in the same SYSTEM folder.
Vsync and Triple Buffering are both enabled in the Nvidia control panel. I am using the latest BETA drivers (I have tried the latest stable (314.22) drivers too) which are 320.00.
Please help!
I recently upgraded from a GTS 250 graphic card, which had no problems, to a GTX 660. Now when playing UT I get screen tearing - or that's what I think it is.
I believe this is the part of my UNREALTOURNAMENT.INI file that you will want to see:-
Code:
[OpenGLDrv.OpenGLRenderDevice]
UseVSync=True
UseBGRATextures=True
AutoGenerateMipmaps=0
RefreshRate=60
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=0
LODBias=-2.000000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=1
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=0
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=0
UseCVA=False
UseFragmentProgram=False
UseVertexProgram=True
ZRangeHack=True
NoAATiles=True
NumAASamples=4
UseAA=False
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=60
SwapInterval=1
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=0
MaxTMUnits=0
NoFiltering=False
Use16BitTextures=False
ShareLists=False
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
DescFlags=0
Description=
Vsync and Triple Buffering are both enabled in the Nvidia control panel. I am using the latest BETA drivers (I have tried the latest stable (314.22) drivers too) which are 320.00.
Please help!