Might be kind of nice for the novice mappers here to hear how other in the community deal with (or avoid!) the bane of a mappers existence- BSP holes. I know how frustrating they can be and Im sure Im not alone in wanting to know the various techniquess for fixing them.
One technique that worked for me, is that the lighter your background or skybox, will show brightness through the holes. By making sure that terrain/buildings are totally touching the background, or inserting a darker brush barrier between the skybox and the brush with holes, if possible has seemed to help.
Another suggestion that I recieved, but that is to move the entire map to an unused area of the grid. Im unsure of the logic for this, and it only seems to work marginally well for me.
OK, what does everyone else do? If the topic does well, might be nice to turn it into a small tut to post on the site as well, so lets hear it.
CC
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RealMaps Site Coordinator
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/
One technique that worked for me, is that the lighter your background or skybox, will show brightness through the holes. By making sure that terrain/buildings are totally touching the background, or inserting a darker brush barrier between the skybox and the brush with holes, if possible has seemed to help.
Another suggestion that I recieved, but that is to move the entire map to an unused area of the grid. Im unsure of the logic for this, and it only seems to work marginally well for me.
OK, what does everyone else do? If the topic does well, might be nice to turn it into a small tut to post on the site as well, so lets hear it.
CC
------------------
RealMaps Site Coordinator
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/