I have to announce plans to release old 1997-era terrain editor for Unreal. I basically got a go ahead from the author, only I need to sort things out for a release.
This is a height-map based editor that was used primarily with a cancelled game on the original unreal engine, done early 1997.
I'll reveal more information slowly.
The editor, plus other tools such as an "extension" for james schmalz' polygon texture editor (to work under windows this time) were done by Jason Emery.
At least one version of the editor/tools seem to be able to output the terrain in .t3d so it should be compatible with release version of Unreal despite originally using a special format.
This is a height-map based editor that was used primarily with a cancelled game on the original unreal engine, done early 1997.
I'll reveal more information slowly.
The editor, plus other tools such as an "extension" for james schmalz' polygon texture editor (to work under windows this time) were done by Jason Emery.
At least one version of the editor/tools seem to be able to output the terrain in .t3d so it should be compatible with release version of Unreal despite originally using a special format.