UE3 - UT3 Game Designer Job at Serious Game Company

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
I am representing a growing Serious Game Company in the Greater Raleigh area. Can I get your help? Please let me know if you might recommend anyone or could you pass this on to folks you know?

Raleigh is quickly growing into a major hub of videogame development. The Triangle area of Raleigh, Durham, and Chapel Hill is home to over 30 game companies and is the game engine capital of the world.

Forbes magazine recently ranked Raleigh as the #1 Best Place for Business and Careers and Kiplinger ranked Raleigh one of the seven "coolest" cities in which to live.

Raleigh offers a warm climate year-round, a rich cultural scene, one of the nation's top-rated education systems, a strong economy, and one of the best standards of living in the country. Beautiful, new 4-bedroom homes within 15 minutes of this company's offices can be purchased for as little as $230,000.

The 1.5 million people who live in the Raleigh area enjoy more than 20 major museums, an international airport that offers convenient and cost-effective travel options, an outstanding selection of restaurants and entertainment, professional sporting events, performing arts, historic sites, beautiful parks, and three of the nation's top universities. Located near the center of North Carolina, Raleigh is just 2 hours from the coast and 3 hours to the mountains, and Washington DC is only a four-hour drive to the north



Here are the jobs with full job specs:





Game Designer (experienced interest in serious games) NOT a level designer or a web designer

to collaborate with Production Manager, game design team, instructional designers, subject matter experts (SME’s) and other team members to conceptualize, document and implement core Gameplay concepts, game systems, and game content across multiple projects.



This company has several Design tests out but we are not finding the caliber of talent we need.

They need someone who is skilled at writing “pitch documents”, superlative oral and written communication.

Ideally a mid-upper level designer-but will look at high potential entry (prodigy)


Responsibilities:

• Contribute substantially and decisively to the evolution of game designs from initial documentation through testing

• Conceptualize, create and maintain detailed game design documentation throughout the project

• Aggressively prototype and validate core game mechanics for original and licensed games

• Evolve ideas in conjunction with a team, articulate those concepts in complete detail, and ensure that the design vision adapts to and survives the development process

• Create and implement superior game-play levels, encounters and experiences

• Participate pro-actively and collaboratively at gameplay and art reviews.

• Make and communicate practical design compromises to ensure that the project is viable and successful as a training or retail product

• Develop and implement positive changes to the game based on feedback from SME’s, QA,

• Consumer/End-User Insights, senior staff members, and others. Balance and adjust game-play/training experiences to ensure the product’s success

• Provide timely updates and documented closes to the bug database. Actively resolve priority bugs and implement tuning and polish

• Exercise initiative and excellent judgment

• Remain current on industry trends and techniques in game design

• Demonstrate commitment to creative collaboration in a time-sensitive environment

• Conduct research on concepts as necessary


Requirements:

• Passion for interactive computer/ video games. Demonstrable success in creating compelling (fun, commercially viable, and critically-acclaimed) game-play & training, scenarios, activities and encounters

• Excellent creativity and demonstrated ability to generate innovative concepts, mechanics and ideas

• An understanding of major elements of game design including, story, dialog, interface, character interaction, mission /environment design, look and feel, AI, combat, strategy game-flow, balance and difficulty

• Ability to productively discuss, make decisions, and communicate ideas in a wide variety of aesthetic areas (art, sound, voice, story, gameplay etc.)

• Related technical skills, such as use of game editors, scripting/programming and/or 3D tools

• Excellent creative and technical writing ability including dialogue, prose, mission text, and design specs

• Bachelor’s degree in related field or equivalent training preferred

• One title and three years professional experience building game content preferred

Bryant Madore
JTL Services, Inc. N.C.
216 East Chatham Street
Cary, NC 27511
Phone: 919-465-7290 ext 5
Fax: 919-465-7281
Email: Bryant@jtlservices.com
http://www.linkedin.com/in/bryantmadore

Check us out on the web at http://www.jtlservices.com

Earn $1,000.00 Learn how at:
http://www.jtlservices.com/why-should-i-refer-someone.html
 

Hyrage

New Member
Apr 9, 2008
635
0
0
May it be possible to have more specifications on the types of game that your Serious Game Company is working on?

Kids, teenagers, everyone, mature content, etc.
Or even; sci-fie, adventure, action, fps, multiplayer only, RPG, etc.

I will understand if it must stay confidential, but it should help to get the right person for the right job.
 

Vailias

New Member
Aug 9, 2004
483
0
0
Elsewhere
www.starsiege2845.com
Hyrage: "Serious Games" is the genre.

Serious games company in Raleigh = Virtual Heroes.

Direct job posting
http://www.creativeheads.net/JobDetails.aspx?JobID=5772

Company Site
http://www.virtualheroes.com

They deal in military, space, medical, and other simulations/serious games, and have even developed hardware to aid in using and tracking the psychological aspects of certain situations the players/soldiers are involved in.

I've kept my eye on them for a while now.