Hi, I'm new here.
So, I am trying to export a simple cube from the blender to the UDK for tutorial purposes. I convert the model to a .ase, and import it into a new package in the UDK. For some reason, whenever I import a model, however simple, the thumbnail under it says "No Collision," and allows no collision. I then did some research and learned about the UCX_ prefix, I then created a collision box, checked the code for:
*GEOMOBJECT {
*NODE_NAME "UCX_cube"
*NODE_TM {
*NODE_NAME "UCX_Cube.001"
And it appeared like it is here. But, whenever I imported the collision box model, It showed up in the content browser with 0 tris, 0 verts, and no geometry at all whatsoever. Any Help?
So, I am trying to export a simple cube from the blender to the UDK for tutorial purposes. I convert the model to a .ase, and import it into a new package in the UDK. For some reason, whenever I import a model, however simple, the thumbnail under it says "No Collision," and allows no collision. I then did some research and learned about the UCX_ prefix, I then created a collision box, checked the code for:
*GEOMOBJECT {
*NODE_NAME "UCX_cube"
*NODE_TM {
*NODE_NAME "UCX_Cube.001"
And it appeared like it is here. But, whenever I imported the collision box model, It showed up in the content browser with 0 tris, 0 verts, and no geometry at all whatsoever. Any Help?