Help! Server Probs

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shan

www.clanterritory.com
Jan 29, 2000
1,011
0
0
52
Portland, OR
www.clanterritory.com
I have gotten the new TDM server installed and configured. I copied the old server onto the new box and launch it and it randomly crashes. It also gets tons of Accessed Nones.

Here is an example of the log data from some of the crashes:

Code:
---------------25 ->10:45 - °DßD°Pipe_Dream: I am Pipe Dream
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_Fuzz_Black3': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-MovingDayMassacre.compassController58 at -304.000000,-332.000000,-947.900024
Found DM-INF-MovingDayMassacre.spController58 at -304.000000,-332.000000,-947.900024
Found DM-INF-MovingDayMassacre.lmController58 at -304.000000,-332.000000,-947.900024
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_NoStrap_White4BalaBL': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-MovingDayMassacre.compassController59 at -192.000000,1664.000000,-971.900024
Found DM-INF-MovingDayMassacre.spController59 at -192.000000,1664.000000,-971.900024
Found DM-INF-MovingDayMassacre.lmController59 at -192.000000,1664.000000,-971.900024
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_Strap_White3': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-MovingDayMassacre.compassController60 at 460.000000,-272.000000,-947.900024
Found DM-INF-MovingDayMassacre.spController60 at 460.000000,-272.000000,-947.900024
Found DM-INF-MovingDayMassacre.lmController60 at 460.000000,-272.000000,-947.900024
Found DM-INF-MovingDayMassacre.compassController61 at -529.374390,-203.845245,-962.229858
Found DM-INF-MovingDayMassacre.spController61 at -529.374390,-203.845245,-962.229858
Found DM-INF-MovingDayMassacre.lmController61 at -529.374390,-203.845245,-962.229858
Failed to load 'Texture INF_cFaces001EYE.EyeClosed_Face_RagBL_White7': Failed to find object 'Texture INF_cFaces001EYE.EyeClosed_Face_RagBL_White7'
Found DM-INF-MovingDayMassacre.compassController62 at -48.480835,190.454697,-1139.794434
Found DM-INF-MovingDayMassacre.spController62 at -48.480835,190.454697,-1139.794434
Found DM-INF-MovingDayMassacre.lmController62 at -48.480835,190.454697,-1139.794434
---------------26 ->10:50 - °DßD°Derelan: i am spartacus
UChannel::SendBunch
DoSendBunch
UActorChannel::ReplicateActor
(Actor INF_GlassFragments185)
UpdateRelevant
ULevel::ServerTickClient
ULevel::TickNetServer
UpdateNetServer
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: UChannel::SendBunch <- DoSendBunch <- UActorChannel::ReplicateActor <- (Actor INF_GlassFragments185) <- UpdateRelevant <- ULevel::ServerTickClient <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

---------------------------------------------------------------------------------

Server switch level: DM-INF-MovingDayMassacre.unr
Browse: DM-INF-MovingDayMassacre.unr?Name=Alessandro?Class=INF_Core.INFc_CHSoldier?Team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.BoonieGEN_001NoStrap_White7?Voice=INF_Voices.INFv_VoiceP1?bNoIdentifyInfo=False?OverrideClass=?game=InfiltrationUT.InfilTeamGamePlus?mutator=MultiMut.MutMulti
LoadMap: DM-INF-MovingDayMassacre.unr?Name=Alessandro?Class=INF_Core.INFc_CHSoldier?Team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.BoonieGEN_001NoStrap_White7?Voice=INF_Voices.INFv_VoiceP1?bNoIdentifyInfo=False?OverrideClass=?game=InfiltrationUT.InfilTeamGamePlus?mutator=MultiMut.MutMulti
Bound to Editor.dll
Bound to Window.dll
Close TcpipConnection0 04/01/05 01:13:11
Close TcpipConnection1 04/01/05 01:13:11
Close TcpipConnection2 04/01/05 01:13:11
Close TcpipConnection3 04/01/05 01:13:11
Close TcpipConnection4 04/01/05 01:13:11
Close TcpipConnection8 04/01/05 01:13:11
---------------19 ->13:43 - (Event) °DßD°Derelan left the game.
!!!!!!!!!!!!!!! CALC END STATS
Close TcpipConnection13 04/01/05 01:13:11
---------------20 ->13:43 - (Event) Shan left the game.
!!!!!!!!!!!!!!! CALC END STATS
Close TcpipConnection14 04/01/05 01:13:11
---------------21 ->13:43 - (Event) °DßD°Mercie left the game.
Close TcpipConnection15 04/01/05 01:13:11
---------------22 ->13:43 - (Event) -=]N[=-Dillinger left the game.
Close TcpipConnection16 04/01/05 01:13:11
---------------23 ->13:43 - (Event) Leonardo left the game.
WinSock shut down
FArray::Realloc
1*40
SerializeMips
UTexture::Serialize
LoadObject
(WetTexture DM-INF-MovingDayMassacre.Water.cdp-pool 1740306==1740306/4051996 1740161 160)
ULinkerLoad::Preload
PreLoadObjects
UObject::EndLoad
UObject::StaticLoadObject
(Engine.Level None.MyLevel DM-INF-MovingDayMassacre.unr)
LoadLevel
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
ServerTravel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: FArray::Realloc <- 1*40 <- SerializeMips <- UTexture::Serialize <- LoadObject <- (WetTexture DM-INF-MovingDayMassacre.Water.cdp-pool 1740306==1740306/4051996 1740161 160) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel DM-INF-MovingDayMassacre.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
Executing Class Engine.ServerCommandlet
Unreal engine initialized

------------------------------------------------------

Found DM-INF-MovingDayMassacre.compassController2 at -529.374390,-203.845245,-962.229858
Found DM-INF-MovingDayMassacre.spController2 at -529.374390,-203.845245,-962.229858
Found DM-INF-MovingDayMassacre.lmController2 at -529.374390,-203.845245,-962.229858
SSK.PLOG: [2005.04.01-01:14:20] °DßD°Mercie XXXXXXX:1710
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_Strap_White3': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-MovingDayMassacre.compassController3 at 462.261963,187.294189,-1139.802734
Found DM-INF-MovingDayMassacre.spController3 at 462.261963,187.294189,-1139.802734
Found DM-INF-MovingDayMassacre.lmController3 at 462.261963,187.294189,-1139.802734
SSK.PLOG: [2005.04.01-01:14:20] °DßD°Derelan XXXXXX:60065
---------------20 ->00:27 - -=]N[=-Dillinger: so that means you have 3 more hours?
---------------21 ->00:31 - °DßD°Derelan: exactly
>> new Carcass Inventory DM-INF-MovingDayMassacre.INFc_M16Clip2
>>  DM-INF-MovingDayMassacre.dukeM67Ammo0
Found DM-INF-MovingDayMassacre.compassController4 at -142.873245,-282.778290,-1112.888794
Found DM-INF-MovingDayMassacre.spController4 at -142.873245,-282.778290,-1112.888794
Found DM-INF-MovingDayMassacre.lmController4 at -142.873245,-282.778290,-1112.888794
UObject::StaticAllocateObject
(INFc_BallisticHidden_M1S90 INFc_BallisticHidden_M1S0)
UObject::StaticConstructObject
ULevel::SpawnActor
(INFc_BallisticHidden_M1S90)
AActor::ProcessState
Object INF_MAG7 DM-INF-MovingDayMassacre.INF_MAG0, Old State State INF_Core.INFc_Weapon.NormalFire, New State State INF_Core.INFc_Weapon.NormalFire
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
Double fault in object ShutdownAfterError
General protection fault!



History: UObject::StaticAllocateObject <- (INFc_BallisticHidden_M1S90 INFc_BallisticHidden_M1S0) <- UObject::StaticConstructObject <- ULevel::SpawnActor <- (INFc_BallisticHidden_M1S90) <- AActor::ProcessState <- Object INF_MAG7 DM-INF-MovingDayMassacre.INF_MAG0, Old State State INF_Core.INFc_Weapon.NormalFire, New State State INF_Core.INFc_Weapon.NormalFire <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

Anyone got any ideas?
 
Last edited:

shan

www.clanterritory.com
Jan 29, 2000
1,011
0
0
52
Portland, OR
www.clanterritory.com
Here is an example of some of the Accessed None's I get. When I get them, I get pages and pages full. Sometimes the server lags and sometimes it does not:

Code:
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01B8) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01D0) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01F1) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01B8) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01D0) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01F1) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01B8) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01D0) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01F1) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01B8) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01D0) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01F1) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01B8) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01D0) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01F1) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01B8) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01D0) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01F1) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01B8) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01D0) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01F1) Accessed None
INFc_CHBotSoldier DM-INF-MovingDayMassacre.INFc_CHBotSoldier0 (Function INF_Core.INFc_SMale1Bot.PlayFootStep:01A7) Accessed None
 

shan

www.clanterritory.com
Jan 29, 2000
1,011
0
0
52
Portland, OR
www.clanterritory.com
Also getting odd counting of kills on the scoreboard. Here is what happened in my game...each number represents the number of kills I was given by the scoreboard:

1-9-1-3-1-3-1-3-1-3-1-2

e.g. I killed the first guy and got one kill credit, then the second kill got me nine more. The third kill only got me one more and so on...

This makes no sense.
 

shan

www.clanterritory.com
Jan 29, 2000
1,011
0
0
52
Portland, OR
www.clanterritory.com
I considered that but when I first installed the server it was from the original ZIP file Odie had sent me and a copy of the dedicated server I downloaded from Epic.

Since I thought something went wrong there, I zipped my entire current TDM directory, copied it over the net and then decompressed it on the new server.

Low and behold, same issue.
 

shan

www.clanterritory.com
Jan 29, 2000
1,011
0
0
52
Portland, OR
www.clanterritory.com
The Bots are not the problem...that is just a symptom. I use bots on the other server without these issues.

One the second part, it happens on every map, but the error details are different every time.

Tonight I am going to just do a completely fresh reinstall of everything, UT, INF, all of it. Hopefully this will fix it.

Thanks Guys.

Shan