Hi to the UnrealEd community.
I've made a mover with zero keyframes and
Movement => Physics => Falling.
All Collisions to True
The result is that the object falls but doesn't stop on the floor and disappears.
After I put a added brush between the object and the floor and i saw that the object fall through the brush and stops a bit below it.
How i have to do to make the falling object to collide well with the world ?
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Young people know the laws, old people the exceptions
I've made a mover with zero keyframes and
Movement => Physics => Falling.
All Collisions to True
The result is that the object falls but doesn't stop on the floor and disappears.
After I put a added brush between the object and the floor and i saw that the object fall through the brush and stops a bit below it.
How i have to do to make the falling object to collide well with the world ?
------------------
Young people know the laws, old people the exceptions