I'm trying to get custom bot meshes into the game at certain locations. I've made just a dummy map with 1 PathNode and 1 trigger.
I've got an Actor Factory EX set to generate bots via a switch in kismet. I have it set to store the bot in an object varable and then to use the Set SkeletalMesh to change the newley created bot to a custom mesh. (screen grab of kismet layout attached).
Question 1: Is it better to do this through kismet or to code it?
Question 2: Am I using the Set SkeletalMesh action the right way?
Question 3: Is the Object variable type the right one? The Charactor variable type does't work either.
Help on any of these would be great. Also, beside the point,
Does anyone know if you can output the value a kismet variable holds during the game?
Thanks again for any help.
I've got an Actor Factory EX set to generate bots via a switch in kismet. I have it set to store the bot in an object varable and then to use the Set SkeletalMesh to change the newley created bot to a custom mesh. (screen grab of kismet layout attached).
Question 1: Is it better to do this through kismet or to code it?
Question 2: Am I using the Set SkeletalMesh action the right way?
Question 3: Is the Object variable type the right one? The Charactor variable type does't work either.
Help on any of these would be great. Also, beside the point,
Does anyone know if you can output the value a kismet variable holds during the game?
Thanks again for any help.