Changing the Player Eye Level in Runtime

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belegdae

New Member
Mar 31, 2008
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I've spent most of today trying to find an answer to this problem.

I Began building an interactive walkthrough using the Unreal 2003 Editor, but decided that i didnt want any of the frills such as weapons, double jumping, menu's etc an found he easiest way to do this was simply to use just the Unreal Runtime Engine, just on it's own. The only issue I have is that the player is much 'taller' in the runtime than in UT2k3, and i would like to know of any way to make the player view the level from the same possition.

Thanks for any help :)