..or is Unreal terrible at handling large brushes. I mean god, I knew it was bad, but I didnt know it was this bad. I'm trying to make a natural landscape using terraedit, and I get bsp holes everytime. All im trying to do is make a large, but insanely simple brush to lift the sides up to stop people getting out the level. But ooohhhhhhh no, just has to give me bsp error after bsp error.
Oh well, back to deintersecting cubes for poor old LK
Oh well, back to deintersecting cubes for poor old LK